Thread history

Fragment of a discussion from Talk:RoboRumble/Participants/Melee
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

I've actually tried that, by introducing a factor into the enemy's targetability which increased the better their survival was and the bullet damage they cause (to everybody, not just me, since I track that). This way I hoped to take out potential threats before they reached the endgame, but it ended up giving me less energy reward, so hurt my score overall.

Skilgannon22:35, 23 February 2013