ThreadDeath problem

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Return to Thread:Talk:RoboRumble/ThreadDeath problem/reply (22).

Good catch. I've added synchronization guards on the initializeRound() and cleanup() and now I get the SYSTEM: Neuromancer 5.4 has not performed any actions in a reasonable amount of time. printed inside the correct round. The ThreadDeath is still printed in the round after, but I can live with that I guess.

Now for the next question, why is this even happening?

Skilgannon (talk)22:18, 5 September 2017

Would you please share the patch? My multithreading skills are not that good.

Beaming (talk)00:52, 6 September 2017

It seems that Skilgannon has filed a bug report on this issue, including the necessary patch.

MultiplyByZer0 (talk)02:19, 6 September 2017

See it now. Thanks.

Beaming (talk)02:28, 6 September 2017
 
 
 

@ MultiplyByZer0, excellent analysis. I would never spotted it.

Beaming (talk)00:53, 6 September 2017
 

To add to mysteries. Why I do not see dramatic drop in scores if I run Voidious' RoboRunner? I see missing SYSTEM messages in logs but it does not affect scores the same drastic way as with the literumble client. I also see no ThreadDeath messages. I am guessing RoboRunner catches those somehow and process the score differently.

Beaming (talk)01:38, 6 September 2017