Your second approach seems good, it will need patches on the client side so that if a priority pairing needs to happen it only uploads the battles which contain one of the priority bots. This filter will work fine for the 1v1 rumble as well.
Why don't we wait to update the client until this can be fixed too?
The only reason for upgrading earlier is that those two bugs are very annoying when running rumble client 7/24.
And it generally takes monthes for fnl to release a new version in normal cycle ;(
Anyway, since those two fixes are unrelated to robocode engine, one should expect no performance difference if we cherry pick the fix back to 22.214.171.124.
Maybe we could release a special version of 126.96.36.199 for those running rumble 7/24, before the melee pairing fix is released.
Or, we may just ask fnl whether he could please release 188.8.131.52 soon after the meleerumble patch is applied.
I patched robocode 184.108.40.206's roborumble by cherry-picking roborumble client fixes from 220.127.116.11 and 18.104.22.168
The patched roborumble.jar can be downloaded from:
This should check participants list more often preventing retired bots from being battled and submitted nullifying smart battles. And on unstable network it won't upload 80000 duplicate battles for a single pairing any more. (See pulsar.PulsarNano 0.2.4 and ad.last.Bottom 1.0)
I suspect we should separate roborumble version and robocode version (since they are weakly dependent) and get roborumble bug fixes quicker than robocode, since roborumble bugs are generally more serious, and roborumble fixes has nothing to do with the rest of robocode users.
Currently fixes in roborumble takes almost a year to be actually deployed.
I've enabled 22.214.171.124 for uploads. Let's try it for a while and see how it goes. If we notice anything strange, well, the rumble probably needs a wipe some time soon anyway, and definitely melee.
I'll upgrade all my clients later and upload the same bot of mine with different version number to see the impact on score...
The melee part is already discussed, but why the 1v1 rumble needs a wipe as well? And how long it should take to reload the rumble? Or should we run the current rumble as a backup in parallel until the reload completes? (so that new players can still submit their bots)
Last edit: 04:37, 18 October 2018
Seems something is wrong, ScalarN is suddenly first in mini, micro and nano rumble ! And ofcourse second in roborumble, which in itself is quite an accomplishment.
Just removed ScalarN d.160
The only related change in d.160 is experimenting lambda expressions
And it seems that codesize.jar cannot analyze bots with lambda expressions and returning non-valid results
We should disable 126.96.36.199 and wait for codesize fix along with my melee pairing fix.