Inconsistent APS with LiteRumble

Jump to navigation Jump to search

Inconsistent APS with LiteRumble

Quoted from APS:

The server calculates APS for each bot by:

  1. taking the average percentage score of all battles against each opponent separately to get an APS for each pairing,
  2. then averaging all pairing scores to obtain the final average.

Formally, it's

mean(challenger_score / total_score)

for each pairing.

LiteRumble seems to follow this algorithm.

However, RoboRunner is using:

sum(challenger_score) / sum(total_score)

instead for each pairing.

This causes scores calculated by RoboRunner to be different from LiteRumble.

Xor (talk)08:28, 22 December 2022

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:RoboRunner/Inconsistent APS with LiteRumble/reply.

 
Edited by author.
Last edit: 10:21, 6 April 2024

Update: The APS fix is now included in the newest release of my fork. A PR is also made to Voidious’s version.

Xor (talk)10:52, 22 January 2023

Did this fix also apply to melee score calculation? I've been having difficulty getting my offline results with roborunner to align with literumble for the nano melee rumble.

D414 (talk)10:06, 6 April 2024

Yes, the definition of APS applies to all of the rumbles.

Xor (talk)10:20, 6 April 2024

I think I've solved this now, it looks like the problem was with the way I was generating battles.

D414 (talk)10:47, 7 April 2024