Graphics are not really mirrored, or is it just me?

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Graphics are not really mirrored, or is it just me?

Hello! Sorry for digging this out, but the article mentions that the coordinate system is mirrored to fit the Robocode way of coordinates. But for me, this doesn't work at all. Did recent versions of Robocode revert this setting? For me, x is okay, but y is behaving the other, 'wrong', way again.

Kenran15:47, 15 April 2013

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Return to Thread:Talk:Robocode/Graphical Debugging/Graphics are not really mirrored, or is it just me?/reply.

 

No need, maybe someone else with this problem will find it. =) Glad you figured it out! I thought there was a checkbox to toggle that behavior, but I didn't want to comment until I had a chance to check.

As I recall, the reason for this is that before Robocode itself had graphical debugging, someone made something called "Robocode SG" to enable it, and the API adopted by Robocode is the same except for fixing the Y coordinate orientation.

Voidious21:35, 15 April 2013