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From Talk:Robocode/Graphical Debugging
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22:35, 15 April 2013 Voidious (talk | contribs) New reply created (Reply to Graphics are not really mirrored, or is it just me?)
22:20, 15 April 2013 Kenran (talk | contribs) New reply created (Reply to Graphics are not really mirrored, or is it just me?)
16:47, 15 April 2013 Kenran (talk | contribs) New thread created  

Graphics are not really mirrored, or is it just me?

Hello! Sorry for digging this out, but the article mentions that the coordinate system is mirrored to fit the Robocode way of coordinates. But for me, this doesn't work at all. Did recent versions of Robocode revert this setting? For me, x is okay, but y is behaving the other, 'wrong', way again.

Kenran16:47, 15 April 2013

Nevermind, I just found out that the check box changes this behaviour... silly me! You could delete this section of the discussion page, I don't really know how to do so :)

Kenran22:20, 15 April 2013
 

No need, maybe someone else with this problem will find it. =) Glad you figured it out! I thought there was a checkbox to toggle that behavior, but I didn't want to comment until I had a chance to check.

As I recall, the reason for this is that before Robocode itself had graphical debugging, someone made something called "Robocode SG" to enable it, and the API adopted by Robocode is the same except for fixing the Y coordinate orientation.

Voidious22:35, 15 April 2013