http://robowiki.net/w/index.php?title=Thread:Talk:Robocode/Will_onRobotDeath_event_miss_due_to_skipped_turns%3F/reply_(5)&feed=atom&action=historyThread:Talk:Robocode/Will onRobotDeath event miss due to skipped turns?/reply (5) - Revision history2024-03-28T10:08:43ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:Robocode/Will_onRobotDeath_event_miss_due_to_skipped_turns%3F/reply_(5)&diff=54131&oldid=prevBeaming: Reply to Will onRobotDeath event miss due to skipped turns? 2017-12-30T04:34:09Z<p>Reply to <a href="/wiki/Thread:Talk:Robocode/Will_onRobotDeath_event_miss_due_to_skipped_turns%3F/reply_(4)" title="Thread:Talk:Robocode/Will onRobotDeath event miss due to skipped turns?/reply (4)">Will onRobotDeath event miss due to skipped turns? </a></p>
<p><b>New page</b></p><div>It should no be a problem if a "robot" reappear on scan, it is added back to the alive pool.<br />
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Hm, I could not find the code which is in charge of it. I vividly remember programming it several years ago. This might explain some quirks which I saw in melee, when my bot fires into a dead bot last seen location. I.e. if I miss robot death event, I still count enemy alive for quite a bit and keep firing at the "gost" till some timer expires.</div>Beaming