Will onRobotDeath event miss due to skipped turns?
well, firing at some "ghost" when missing onRobotDeath is unavoidable. Anyway we could set different timer for radar & gun. e.g. for radar, choose 8k ticks, where k is large enough to avoid marking alive bots as dead. And for guns, use a small k, e.g. 1, to avoid shooting at targets that we don't have new information.