Will onRobotDeath event miss due to skipped turns?

Fragment of a discussion from Talk:Robocode
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well, firing at some "ghost" when missing onRobotDeath is unavoidable. Anyway we could set different timer for radar & gun. e.g. for radar, choose 8k ticks, where k is large enough to avoid marking alive bots as dead. And for guns, use a small k, e.g. 1, to avoid shooting at targets that we don't have new information.

Xor (talk)07:06, 30 December 2017