Taking your own movement into account when targeting?

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If the optimal point is somewhere between my current point and moving full speed clockwise, for example, I really don't know the intersection point if I allow hitting the brakes. I know the direction, though, which is sufficiently relevant for this use case IMO.

Rsalesc (talk)16:49, 2 November 2017

You can always play your own movement forward right? Although that's too expensive. Anyway, some fast approximation is ok, e.g. Your movement is moving mostly in that direction, and it should be safe to always use that direction instead as approximation, as what you said, you know the overall direction ;)

Xor (talk)17:11, 2 November 2017

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Yeah, that’s a wise choice ;)

Xor (talk)18:03, 2 November 2017