Decision Speed Optimisation

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Revision as of 5 May 2013 at 13:09.
This is the thread's initial revision.

Decision Speed Optimisation

I was playing around with a speed comparison with manual point-in-field checks to the Rectangle2D.Double.contains(x,y) method, and discovered that if I used && between the booleans I got pretty much exactly the same speed, but if I use & I get double the speed and exactly the same result. I'm guessing this is due to my CPU being able to evaluate multiple boolean expressions simultaneously, but if && is used only one is allowed to be executed at a time, or perhaps & just allows the pipelines to stay more full because there is less branching.

Of course, there are some reasons you might want && instead, like null checking before examining an object property, and && is smaller codesize for those bots that are codesize restricted, but particularly for high-load situations like the inside of precise prediction or play-it-forward loops, using & for your decisions might gain you some speed =)

    Skilgannon15:09, 5 May 2013