Common Targeting Methods in NanoRumble

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Revision as of 30 March 2019 at 17:48.
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Common Targeting Methods in NanoRumble

Hi, I was wondering how many bots in the NanoRumble use linear or HOT targeting. I don't think SquirmyToad has enough space to have a multimode movement, so if most robots use HOT and linear targeting, I may use stop and go. Else, if most robots use pattern matching, I'll keep the random movement. Thanks!

    Slugzilla (talk)17:07, 29 March 2019

    HOT and linear targeting is very common among nano bots. Only a few (top) nano bots use pattern matching. If you can accept getting beaten by them, use stop and go.

      Cb (talk)22:54, 29 March 2019

      Ok! Actually, since it is such a large movement change, I think I'll put the stop and go into another robot. Thanks for the help!

        Slugzilla (talk)03:58, 30 March 2019
         

        I do not write nano bots but what I would suggest is to add a random factor to the direction of stop'n go after a loss(???) so you will have more consistent score against linear and head-on targeting bots while keeping pattern-matching on check.

          Dsekercioglu (talk)00:08, 30 March 2019

          I'll see if I have space =) Do you think I should do the random factor after it dies too much or gets hit too much by bullets? I saw BlackWidow changes after two deaths. Thanks!

            Slugzilla (talk)04:01, 30 March 2019

            It is better if you do it with deaths as it is easier to keep track of. Also, the number of bullets is a little inconsistent as it depends on how well the enemy dodges your shots.

              Dsekercioglu (talk)19:48, 30 March 2019