Thread history

Fragment of a discussion from Talk:Toorkild
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

I meant it wasn't important for micros/nanos. In the early versions of ÉpéeistMicro, I had the 10 byte if (getEnergy() > 2), but I later removed it because it made almost no impact on its scores. Also, firing a constant bullet power 92% of the time saves about 20-30 bytes because it allows you hard-code bullet velocity and bullet damage.

I can definitely see the advantages of conserving energy in megas. Plus, doesn't firing low power bullets increase the chance of creating a full bullet shadow?

Sheldor23:37, 19 December 2012