MiniMeleeRumble

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Revision as of 11 September 2012 at 16:03.
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MiniMeleeRumble

Wow, you're at the top of the MiniMeleeRumble with a MicroBot - amazing! Congrats again. (Maybe it will drift in and out, but it's at least a tie.)

    Voidious18:39, 10 September 2012

    Thanks man. Yes it was quite a challenge to reach GlowBlowMelee and i'm really happy that i got at least the same score now. Thanks to RoboRunner i could start some more extravagant tests and it paid off very well :)

      Wompi19:06, 10 September 2012
       

      Indeed really amazing! Only 1 loss (close to tie) and 1 loss in survival. If you make a mini, will it also reach top-3 in the meleerumble?

        GrubbmGait15:19, 11 September 2012
         

        Thanks. Hmm there is something going on in the rumble Wallaby is right now shown in micro but not in mini or general.

        What the ... its now back and has lost 0.3% . This makes me quite suspicious :(

        Anyway thanks, i guess i need a very good 1vs1 strategy to reach the top-5 and right now that is not something i'm very good at :)

          Wompi15:57, 11 September 2012
           

          Looks like something is really messing with the rumble stats right now :(. Diamond also lost 0.2% and to me it looks like anyone above top ten also. GlowBlowMelee has gained 0.1% and that after 65k battles that shouldn't happen i guess. Oh man, Neuromancer is back to 280 pairings? This looks very bad right now ... :(.

            Wompi16:16, 11 September 2012
             

            I've seen weird stuff like this when someone points a MeleeRumble client at the RoboRumble participants list. Maybe that's what happened. Normally I wouldn't be worried about Darkcanuck being able to fix it, or even just rebuilding the rankings with the amount of Rumble Power we have these days =), but Darkcanuck hasn't responded to much lately. I guess at worst we could switch over to a LiteRumble config, or I could put up a new instance of Darkcanuck's server code.

              Voidious16:20, 11 September 2012
               

              Hmm. Looks like it lost some pairing informations but if it gets one of the lost parings it also gets back to normal. Every bot with missing pairings has right now some sort of score glitch. Maybe it comes back if all pairings are reestablished.

              Yes too sad that Darkcanuck is not around anymore. LiteRumble would be nice, especially with his new bot stats but i guess it can not handle the amount of contributions right now. Well, lest see what is coming out of all this.

                Wompi16:33, 11 September 2012
                 

                I think it might have been my clients, I just checked it and it was crashing at the end of every upload then trying to reupload everything next time. I didn't see it removing any bots though, so I'm not sure. I've restarted them, see if it helps.

                  Skilgannon16:41, 11 September 2012
                   

                  Oh, and really great work you've been doing with Wallaby =) I'm worried about what you'll do when you have limitless codesize available for Numbat!

                    Skilgannon16:44, 11 September 2012

                    Oh, right, back on topic. =) I was going to say that my best guess as to where Numbat needs improving is his gun, not 1v1 skill. I remember being really surprised at how strong a Melee gun can get as I climbed the top 10. You might do well to try a test with Diamond's gun in Numbat (or Numbat's movement in Diamond, if that's easier =)) to get an idea how it compares. IIRC Neuromancer is still fairly weak in 1v1, though I'm not sure when it was last tested there.

                      Voidious17:05, 11 September 2012
                       

                      Yes you are right the gun needs to make a big jump, it crashes everything with a weak movement but is useless against everybody else. In its current state Numbat can not handle the top-10 micros it ends 5th or worth (compared to Wallaby who can handle it very well) but against the top-10 nanos it works superior. But with a little time i'm sure i can make the gun a little better.

                      My guess for Numbat-Move and Diamond-Gun is, it will not work very well. It looks like your gun needs a lot of scan info and Diamond is hugging the edges/corners to bring the radar in a good scan position. But my risk movement brings the bot most of the time, if its too crowded, out of the edges/corners. So i'm not sure if i can get the needed scan info to feed the gun. But it sounds like worth a try, just for the curiosity.

                      If i say 1vs1 it also means in battle 1vs1's it happens to often that i get caught in a 'duel' and loose a big chunk of my energy just to put down an oscillator mover. And loosing 1vs1 against top-30 bots is something i really have to solve :). I bet Neuromancer is quite good at 1vs1. maybe not against Diamond :), but everybody else should have a hard time to bring him down.

                        Wompi17:56, 11 September 2012
                         

                        Hmm, I'm not sure how much Diamond's gun would be hurt by the fewer scans. But every gun needs scan data - if it would hurt Diamond's gun, it's hurting your too. =)

                          Voidious18:03, 11 September 2012
                           

                          Thanks :). Looks like everything is back to normal. Well, no need to be worried so soon. Numbat is still mostly a Wallaby with a bigger gun, no waves no extra anything. I get my hopes on the Tassies right now to find something that is worth to put on Numbat as well.

                            Wompi17:07, 11 September 2012