http://robowiki.net/w/index.php?title=Thread:Talk:WhiteFang/Anti-Surfer_Targeting/reply_(4)&feed=atom&action=historyThread:Talk:WhiteFang/Anti-Surfer Targeting/reply (4) - Revision history2024-03-29T08:27:02ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:WhiteFang/Anti-Surfer_Targeting/reply_(4)&diff=55337&oldid=prevSkilgannon: Reply to Anti-Surfer Targeting2019-03-20T12:30:56Z<p>Reply to <a href="/wiki/Thread:Talk:WhiteFang/Anti-Surfer_Targeting/reply_(2)" title="Thread:Talk:WhiteFang/Anti-Surfer Targeting/reply (2)">Anti-Surfer Targeting</a></p>
<p><b>New page</b></p><div>Firing waves means only waves where there was a real bullet. Against non-adaptive movement the more waves the better, but adaptive opponents will dodge your bullets only so the other waves will give bad information.<br />
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For me what did well against adaptive movements is recording data, doing maybe 10 generations of genetic tuning, then re-recording the data.<br />
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Make sure to add the adaptive speed to your genetic parameters. You might also want to use parameters people dont surf with, I did some odd things in DrussGT.<br />
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But really, the secret to a good score is good movement.</div>Skilgannon