Moving up past 85 APS -- Not Easy

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Moving up past 85 APS -- Not Easy

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Return to Thread:Talk:XanderCat/Moving up past 85 APS -- Not Easy.

How you account distance danger? I get with Tomcat 0.7 APS when take in account min danger to enemy on path instead of distance on last point. Looks like it can help you.

Jdev09:04, 19 January 2013
 

I took a look at some comparisons vs DrussGT and Diamond. One thing that strikes me is that in a bunch of them, your survival is much lower, and DrussGT/Diamond get very high survival. This could just be a side effect of not being strong vs those bots, but it could also be a deficiency in your bullet power selection. Actually one of my most recent improvements to Diamond was in my bullet power formula.

It definitely seems like there are a bunch of matchups that should give some clues. And I agree distancing is important. I gained a bunch just from changing the shape of the curve I use when factoring distance into my danger calculation.

Voidious18:43, 19 January 2013
 

Thank you for the ideas. I'll definitely have another look at each of those things.

Skotty20:19, 19 January 2013
 

Alright -- nobody run any more Rumble battles, because I currently have the top score against DrussGT. :-P I still don't know what I did that made me lose about 0.3 APS, but even if I figure it out, I won't be putting up a new version for a little while. I have some new changes I'm working on and I intend to run a gazillion test battles before the next time I release anything, so for awhile I'll be out of the top 10.

Skotty23:25, 29 January 2013
 

I just compared the versions 11.15 and 11.11 with eachother, and the new version is much worse against 'simple' bots. 97% dropping to 88% is very very bad, the other quadrupled its score! My tip: run battles against f.e. Supersample.SuperCorners and watch what is happening. Loosing rounds against such an opponent should not happen and the reason is hopefully easy to see (radarlock, gundirection).

GrubbmGait11:01, 30 January 2013
 

GrubbmGait -- good advice. Definitey something wrong there. There is also one battle against Timbot where XanderCat only scored a 7 APS. I would guess an error slipped through where an exception can occur causing XanderCat to freeze and lose a round occasionally (or in the case of the Timbot instance, get shutdown completely). Whatever it is, it definitely needs to be fixed.

Skotty19:05, 30 January 2013
 

I'm pretty certain I found and fixed the primary bug (there may be an underlying secondary bug to fix, but the exception should be gone). I know I said I wasn't going to release another version pre version 12, but since it is an exception that is occurring, I feel I should go ahead and fix it. So I'm putting out 11.16 today.

Skotty05:59, 31 January 2013
 

Yes, yes, just one more version... =) I know how that goes.

Voidious05:59, 31 January 2013