New Garbage Collection Mitigation Strategy

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That might work, but I have my doubts. Unless you're calling System.GC() all the time it seems likely that the garbage collector will wait for a bunch to pile up and do it in bursts regardless of how controlled of a pace you release your references at (and calling System.GC() all the time would also likely cause it's own issues). I'd say the real solution needs to involve just plain not using so many tiny objects in the first place.

(It's kind of one of my pet peeves about Java, that the language encourages extensive object use, yet if you use it "too extensively" the code will have performance issues to due excessive allocation/deallocation overhead. In some languages (such as C++) one has the option of combining multiple objects into the same block of allocation, but because all object instances are references in Java there's no such luxury, ironically meaning that high performance java code needs to use simpler/fewer OOP structures than high performance C++ code in order to match the performance)

Rednaxela (talk)17:20, 25 October 2013

Also a pet peeve of mine about Robocode at this point. It has a really strict time limit per turn with a programming language that doesn't give you much control at that small of a scope. And even if it did, a rolling average would be soooo much nicer, and skipped turns are such a burden to deal with.

Voidious (talk)18:28, 25 October 2013
 

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