1.2.0

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It looks like putting the oscillate first was the issue, 1.2.2 is tied with 1.1.7. I wonder if the setAdjustGunForRobotTurn(true); would be better replaced by setAdjustRadarForGunTurn(true); to cut down on the radar lock issues?

Skilgannon (talk)14:49, 13 June 2013

Version 1.2.2 isn't tied with 1.17, it's an all-around improvement. See a comparison here.

Infinity radar is fundamentally inaccurate. An adjustment wouldn't be worth the codesize.

Sheldor (talk)17:54, 13 June 2013

Yeah, but even infinity lock will slip ~5x less if we change to setAdjustRadarForGunTurn instead. Seriously, it slips a lot, watch it in some battles.

Skilgannon (talk)19:44, 13 June 2013

I suppose we could try it.

Sheldor (talk)20:03, 13 June 2013
 
 

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