1.2.0
Jump to navigation
Jump to search
It looks like putting the oscillate first was the issue, 1.2.2 is tied with 1.1.7. I wonder if the setAdjustGunForRobotTurn(true);
would be better replaced by setAdjustRadarForGunTurn(true);
to cut down on the radar lock issues?
Skilgannon (talk)
Version 1.2.2 isn't tied with 1.17, it's an all-around improvement. See a comparison here.
Infinity radar is fundamentally inaccurate. An adjustment wouldn't be worth the codesize.
Yeah, but even infinity lock will slip ~5x less if we change to setAdjustRadarForGunTurn instead. Seriously, it slips a lot, watch it in some battles.
Skilgannon (talk)
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Yatagan/Source/1.2.0/reply (21).