Head on gun in melee

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Revision as of 6 November 2015 at 05:20.
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Head on gun in melee

Folks, I have an issue which drives me crazy. How come that HawkOnFire with only head on gun have a high bullet bonus in melee? My EvBotNG is in top 20 in melee, yet when I run a simulation with HawkOnFire included, the bullet bonus it gets is just a touch higher than for Hawk's. Yes, EvBotNG survives way more often, so the survival bonus compensates.

When I try to use only the head on gun myself, my performance became even worse than the Hawk's one. I looked at the code and Hawk has only the head on gun. So HOW does it pull this miracle?

    Beaming (talk)05:53, 6 November 2015

    I'll have to think about it more, but off the top of my head, are you using the same bullet power? HoF uses power=3.0 a lot, which is more likely to give high bullet damage bonus. Also, if your bot's more survival oriented, it might keep more distance from opponents, which would cost you bullet damage in general.

    And big congrats getting to #14 in Melee! Some very tough competition that high in the rankings.

      Voidious (talk)07:20, 6 November 2015