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Fragment of a discussion from User talk:Beaming
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I like PIF for melee because it means I don't have to make assumptions that bots are moving relative to me, or their nearest enemy. I find in melee multiple enemies and walls can all affect movement, so the assumptions for GF and displacement vectors don't necessarily hold true. Of course, they are much faster.

Skilgannon (talk)22:10, 11 November 2015