Revisit

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Revision as of 13 February 2013 at 19:09.
The highlighted comment was created in this revision.

This morning for some odd reason I decided to work on this again. Now JOGL is dead. So switched over to LWJGL and began a rewrite.

I figure most people would rather avoid 3D rotations if they could help it. So I am considering a redesign that does away with almost all the rotations. Meaning you can move in any direction. There would be no forward or backward.

Would that be more interesting?

    Chase21:04, 13 February 2013

    In general, I think anything that simplifies the 3Dness is a good idea. I feel like even the trig required for Robocode-like games is a barrier to entry for many folks, and 3D makes that even tougher.

    I was actually just thinking about this re: Roboflight the other day. For instance, Quake brought "true 3D", but the gameplay was not dominated by it. Something like Descent was totally 3D, which was pretty cool, but also a bit jarring.

      Voidious21:09, 13 February 2013