Revisit

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Saw Roboflight for the first time now. Interesting concept.

I would like if robots mimic some kind of air/space vehicle people are familiar with. Like Robocode robots mimic tanks.

MN (talk)04:17, 2 October 2013

It is kind of shocking how many programming games stick with tanks. I can appreciate keeping it simple - manually controlling a real aircraft in 3D would be pretty challenging, before even getting to any strategy or learning. But I'm sure controlling a real tank would be challenging too.

Voidious (talk)17:20, 2 October 2013
 

Maybe helicopters? But I don't know where thrust would fit.

MN (talk)00:27, 3 October 2013

Actually I sort of made it kind of a zero-g 3D based system. The old version was going to be an actual flight based system, I even had front-back, rotation and so forth.

But I decided for a game that is suppose to be fun to play, that it wouldn't be with that. I removed all concept of front, back, top, bottom, left and right to simplify things.

Chase03:42, 3 October 2013
 

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Return to Thread:User talk:Chase-san/Roboflight/Revisit/reply (8).

Well I think vectors is the simplest way to approach 3D movement unfortunately. Though I could make it more like Robocodes movement, where you only move the distance you specify (in a vector).

Chase06:42, 3 October 2013