And to make it even faster
Fragment of a discussion from User talk:Dsekercioglu/MEA
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← Thread:User talk:Dsekercioglu/MEA/And to make it even faster/reply (20)
I don't need integral. I can get the average distance.
distance - (advancingVelocity * timeToHit / 2) = bulletFloatTime - advancingVelocity / 2
Dsekercioglu (talk)
No you can't use average distance, as distance is used like x / distance, not x * distance.
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