BeepBoop seems to be losing ~1.5 APS

Fragment of a discussion from User talk:Kev
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Look at BeepBoop against reeder.colin.WallGuy3, it gets APS 81.28 instead of 98 with 4 battles. You can consider this as 3x 98 APS and 1x 30 APS. What happened when it gets 30 APS? I can only imagine a heavily loaded machine with much longer computation time than usual, and both participants are skipping a lot of turns due to insufficient time.

The problem of this is that you can never reproduce the result. It has nothing todo with uncertainties. Running BeepBoop against reeder.colin.WallGuy3 will always get ~98 APS as long as the environment is controlled. You never get to know what actually happened.

Xor (talk)10:07, 6 February 2023

I see your point, but we should not forget that there are probabilities involved. Maybe WallGuy3 get lucky once. For example, BeeBoop was spawn in the corner very close to the opponent.

Also, looking in the rumble logs is a bit useless without ability to correlate them with load of the system.

Ideally, we should solve it in the robocode client and not by running in pristine/controlled environment. None of us can dedicate computers to a single task. A potential solution is to have a thread which estimates CPU load (but even then there could be transient load spikes which might be undetected).

Beaming (talk)03:54, 8 February 2023

Probability can be reproduced. But weird scores cannot be reproduced. Even if some unlucky thing happens, it cannot explain:

reeder.colin.WallGuy3 1.0
hs.SimpleHBot 1.3
darkcanuck.Holden 1.13a
tobe.Saturn lambda

Why all four bots are "lucky" within only 4k battles, yet in my local run of over 20k battles they are never lucky. The deviation is very small for 20k battles, rejecting the presumption of lucky bots.

The point is to make the scores trackable, so that we could identify problems. Currently the client isn't automatically saving logs at all.

I quite understand that dedicated computer is not feasible for most people. My settings aren't pure either. However I never observed weird scores on my computer, making them a mystery. But those weird scores do hurt final result a lot. Weeks of dedicated work may not grant you 0.1 points, but you loss 0.2 points (sometimes) for unknown reason.

So please at least redirect the outputs of RoboRumble client to files, so that we could track down what condition produced the weird scores.

Xor (talk)04:59, 8 February 2023

Totally agreed about logging. Will do it right away.

Beaming (talk)05:02, 8 February 2023