BeepBoop seems to be losing ~1.5 APS
← Thread:User talk:Kev/BeepBoop seems to be losing ~1.5 APS/reply (9)
I see your point, but we should not forget that there are probabilities involved. Maybe WallGuy3 get lucky once. For example, BeeBoop was spawn in the corner very close to the opponent.
Also, looking in the rumble logs is a bit useless without ability to correlate them with load of the system.
Ideally, we should solve it in the robocode client and not by running in pristine/controlled environment. None of us can dedicate computers to a single task. A potential solution is to have a thread which estimates CPU load (but even then there could be transient load spikes which might be undetected).
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