Bugs in random movement for 0.10B

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Bugs in random movement for 0.10B

I tried to combine random movement and WeekendObsession's PM gun, the bot will turn like crazy back and forth and move in tiny intervals at around 10 instead of 100.

Kimstron (talk)02:04, 26 October 2013

It's probably because WeekendObsession has movement tied to the gun. In the movement command, the variable a is defined. If you define it outside the command(setTurnRight, etc), and delete it, then the bugs might stop.

BeastBots101 (talk)02:08, 26 October 2013

Actually, I got rid of all bugs by cheating and just combining RandomMovementBot and WeekendObsession.

BeastBots101 (talk)05:39, 5 November 2013

Just be sure to keep in mind WeekendObsession's and RandomMovementBot's license, the RWPCL.

Chase10:38, 5 November 2013

I don't know why he did that. Anyway, it's open source and the bots are credited. We'll probably change the movement to something more advanced, maybe like Raiko's.

Kimstron (talk)03:37, 6 November 2013

Just so you know, in case it is the reason for the change, Raiko also uses the RWPCL License. A lot of bots on the wiki do.

Chase17:14, 7 November 2013
 

Raiko's movement is a lot bigger than it needs to be. If you want good RM in a micro, Toorkild's is much more efficient. (Even though it has the same effect.) It's what I used in EpeeistMicro.

If you really want to make a competitive micro, you should start battles with SAG, and only switch if you're getting hit a lot. It only costs about ~80 bytes, and it makes a big difference in APS.

Sheldor (talk)03:41, 12 December 2013

Thanks for the good advice! I'll implement that in a later version... Probably around 0.15.

I'm making a stop and go bot right now, and it gets nearly 100% against both HOT and LT. Though I've never used it in a multimode.

Kimstron (talk)03:47, 13 December 2013