Faster normalXAngle --> faster sin,cos,tan
Fragment of a discussion from User talk:Rednaxela/FastTrig
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← Thread:User talk:Rednaxela/FastTrig/Faster normalXAngle -- faster sin,cos,tan/reply (10)
Have a look at Polynomial Approximations to Sine and Cosine. This uses no memory and is even faster than the lookup table approach. Skilgannon uses this as far as I know.
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