Difference between revisions of "Thread:User talk:Tmservo/does bin smoothing make guns better or worse/reply (8)"

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m (in hit percentage, that is)
 
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re: why in movement, agreed 100%.
 
re: why in movement, agreed 100%.
  
With [[WaveSim]], I've tested different kernel densities (effectively smoothing formulas) in my main gun over a huge data set. There were differences, but IIRC on the order of thousandths of a percent (eg 0.002% better). Not sure of the margin of error, either... 5k battles * ~25k ticks = millions of records, and both algorithms were running on the same data set.
+
With [[WaveSim]], I've tested different kernel densities (effectively smoothing formulas) in my main gun over a huge data set. There were differences, but IIRC on the order of thousandths of a percent in hit percentage (eg 12.004% vs 12.002%). Not sure of the margin of error, either... 5k battles * ~25k ticks = millions of records, and both algorithms were running on the same data set.

Latest revision as of 03:09, 26 November 2013

re: why in movement, agreed 100%.

With WaveSim, I've tested different kernel densities (effectively smoothing formulas) in my main gun over a huge data set. There were differences, but IIRC on the order of thousandths of a percent in hit percentage (eg 12.004% vs 12.002%). Not sure of the margin of error, either... 5k battles * ~25k ticks = millions of records, and both algorithms were running on the same data set.