Difference between revisions of "U"

From Robowiki
Jump to navigation Jump to search
m (Fix)
(more content.)
Line 1: Line 1:
 
This page is dedicated for describing the <code>xor.util.ds.U</code>
 
This page is dedicated for describing the <code>xor.util.ds.U</code>
 +
  
 
----
 
----
  
U is a immutable data-structure library, where U stands for both Util and Universal.  
+
 
 +
U is a immutable universal data-structure library, where U stands for both Util and Universal.  
  
 
With U, you can write code just like this:
 
With U, you can write code just like this:
Line 18: Line 20:
 
double latVel = cross(dis, enemy.vel());
 
double latVel = cross(dis, enemy.vel());
 
double advVel = -dot(dis, enemy.vel());
 
double advVel = -dot(dis, enemy.vel());
 +
</syntaxhighlight>
 +
 +
And if you like:
 +
 +
<syntaxhighlight lang="java">
 +
import xor.util.ds.*;
 +
import static xor.util.ds.U.*;
 +
 +
class Wave {
 +
  private final double fireTime;
 +
  private final Point source;
 +
  private final Direction direction;
 +
 +
  Wave(double fireTime, @NotNull Point source, @NotNull Direction direction) {
 +
    this.fireTime = fireTime;
 +
    this.source = source;
 +
    this.direction = direction;
 +
  }
 +
 +
  public @NotNull Vec traveled(double now, double speed) {
 +
    return project(source, direction, speed * (now - fireTime));
 +
  }
 +
}
 +
</syntaxhighlight>
 +
 +
With a immutable universal data-structure library, you can easily build data abstraction on top. No longer messy code like this:
 +
 +
<syntaxhighlight lang="java">
 +
@Override
 +
public final void onScannedRobot(@NotNull ScannedRobotEvent event) {
 +
  double absoluteBearing = this.getHeadingRadians() + event.getBearingRadians();
 +
  double latVel = Math.sin(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
 +
  double advVel = -Math.cos(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 05:01, 15 August 2017

This page is dedicated for describing the xor.util.ds.U




U is a immutable universal data-structure library, where U stands for both Util and Universal.

With U, you can write code just like this:

Vec dis = displacement(bot.pos(), enemy.pos());
dis = rotate(dis, radians(PI / 2));
Point projected = project(bot.pos(), dis);

Or even this:

Vec dis = displacement(bot.pos(), enemy.pos());
double latVel = cross(dis, enemy.vel());
double advVel = -dot(dis, enemy.vel());

And if you like:

import xor.util.ds.*;
import static xor.util.ds.U.*;

class Wave {
  private final double fireTime;
  private final Point source;
  private final Direction direction;

  Wave(double fireTime, @NotNull Point source, @NotNull Direction direction) {
    this.fireTime = fireTime;
    this.source = source;
    this.direction = direction;
  }

  public @NotNull Vec traveled(double now, double speed) {
    return project(source, direction, speed * (now - fireTime));
  }
}

With a immutable universal data-structure library, you can easily build data abstraction on top. No longer messy code like this:

@Override
public final void onScannedRobot(@NotNull ScannedRobotEvent event) {
  double absoluteBearing = this.getHeadingRadians() + event.getBearingRadians();
  double latVel = Math.sin(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
  double advVel = -Math.cos(event.getHeadingRadians() - absoluteBearing) * event.getVelocity();
}