Difference between revisions of "User:Chase-san"

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(→‎Roboflight: - a bit more explination)
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Its an executable jar and it is built with Java 6.0 (for now). This has zero interactivity, Just shows the current physics model, and I am open to suggestions. The red line shows the angle of force, where as the while line shows the current velocity. The system actually works perfectly well in 3 dimensions currently, it just doesn't display it.
 
Its an executable jar and it is built with Java 6.0 (for now). This has zero interactivity, Just shows the current physics model, and I am open to suggestions. The red line shows the angle of force, where as the while line shows the current velocity. The system actually works perfectly well in 3 dimensions currently, it just doesn't display it.
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No one cares right now and that is ''OKAY''. My reputation is less then commendable on finishing such things. But Before I can get some real 3D in (al la Java3D), I need to do some real reading on it.
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[[Category:Bot Authors|Chase-san]]
 
[[Category:Bot Authors|Chase-san]]

Revision as of 14:30, 18 July 2009

Sub-pages:
Kd-Tree Implementation

Background

A college student at Michigan Technological University in Houghton, Michigan. I joined robocode in early 2006 and have been making bots on and off since then. I tend to get distracted easily, and sometimes may disappear for days at a time, but have generally always come back. Atleast for the community.

I was born in February 1988, which means I will be turning 20 very soon. I am a Pagan, and if you don't like it... well, to bad.

My Bots

  • Seraphim - A robot that I made in an attempt to race for 2000, it lost, but is still my best robot to date.
    • Prototype - A robot that uses at this point a Neural Network gun and Seraphim's movement.
  • Velshea - Amoung my first wave-surfers, still in the arena, but not ranked to highly.

My Retired Bots

  • Tyrra - My first surfer that used the pluggable system.
  • Beowulf - Retired shortly after release, my first surfer to surf multiple waves. Simplistic targeting.
  • MirrorMaster - The first bot I ever entered into the rumble. Used a simple mirror movement and a simple gf gun.
  • AiayJabitW - The first bot I ever made, entered for a short time in the rumble, was a anti-gravity movement based off DustBunny.
  • AiayHaiku - The haiku version of AiayJabitW, very short lifespan aswell.
  • Grudge - My first melee bot, used a gf gun, and poor Minimum Risk Movement, it focused on the bots in the battle in the same order every time, the first know robot to use this type of melee system.
  • EvilDrone - A nanobot and a curiousity at best, from the short period of time where bots could statically modify internal robocode classes. Might be worthy to metion it was undefeatable (by any robot). What happens when no bullet can hit it and it makes 100, 3 power bullets firing toward all enemies from 100 different directions (so 2 enemies means 100 bullets for each).

My Vapourware

These are bots I planned to make but never quite made it.

  • Caffeine - A robot that was suppose to use a DC Surfing Movement and a Single-Tick Pattern Gun.
  • Genesis - Dispite making it to the arena, its at best vapour. Uses mix of Minimum-Risk Movement and Surfing to achieve a very unique way to not dodge bullets.

Other Stuff

I have put considerable work into strange projects that never get finished, such as Neural Network guns and k-type clustering (which was pointless).

Roboflight

This is a project me and Fnl talked about for some times, I decided to actually start it. Its basically robocode in 3-dimensions, which adds a great deal more complexity to targeting and movement patterns. It also would allow all the hard core veterans of robocode to cut their teeth on something new.

I made up a quick physics demo, I limited the movement in the demo to 2 dimensions, since I haven't gotten any kind of 3D display built yet. The physics are a bit more realistic then Robocode are (plans to be almost Newton physics). This means its very simple for me to add things with gravity to them.

Anyway without further ado. http://www.csdgn.org/code/roboflight_physics.jar

Its an executable jar and it is built with Java 6.0 (for now). This has zero interactivity, Just shows the current physics model, and I am open to suggestions. The red line shows the angle of force, where as the while line shows the current velocity. The system actually works perfectly well in 3 dimensions currently, it just doesn't display it.


No one cares right now and that is OKAY. My reputation is less then commendable on finishing such things. But Before I can get some real 3D in (al la Java3D), I need to do some real reading on it.