Difference between revisions of "User:Chase-san/Roboflight"

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(Updated the link, its somewhat useable now.)
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This is the second draft of roboflight. Everything is up in the air at this point.
 
This is the second draft of roboflight. Everything is up in the air at this point.
  
In case you want to take a peek at what I have been up to here is the [http://www.mediafire.com/?dscc2aktas6wp6f latest demo].
+
In case you want to take a peek at what I have been up to here is the [http://www.mediafire.com/?vea3z70od4t7ofc latest demo].
  
 
== TODO ==
 
== TODO ==
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#<strike>Add support for multiple robots of the same type to not share static data</strike> I think anyway
 
#<strike>Add support for multiple robots of the same type to not share static data</strike> I think anyway
 
#Get missiles working again
 
#Get missiles working again
#All those misc events... (on death, on other death, on hit by, on hit with, ...)
+
#<strike>All those misc events... (on death, on other death, on hit by, on hit with, ...)</strike>
 
#<strike>Retweak UI to display energy in a nicer way.</strike>
 
#<strike>Retweak UI to display energy in a nicer way.</strike>
 
#*<strike>Add UI support for more then two combatants while I am at it.</strike>
 
#*<strike>Add UI support for more then two combatants while I am at it.</strike>
 
#<strike>Add pause/stop options</strike>
 
#<strike>Add pause/stop options</strike>
 
#<strike>Add FPS slider</strike>
 
#<strike>Add FPS slider</strike>
 +
#<strike>Add Non Interface Base Class</strike>
 
:'''MILESTONE 2'''
 
:'''MILESTONE 2'''
 
#Allow loading of robots from jars
 
#Allow loading of robots from jars

Revision as of 22:53, 15 February 2013

Roboflight is a programming game planned as a spiritual successor to robocode. The name might change once it gets further along.

From Demo 20130214

http://i.minus.com/iyS8vO2B5D1BR.gif

This is the second draft of roboflight. Everything is up in the air at this point.

In case you want to take a peek at what I have been up to here is the latest demo.

TODO

MILESTONE 1
  1. Create a simple battle starter
    • Loading of robots from classes
  2. Add support for multiple robots of the same type to not share static data I think anyway
  3. Get missiles working again
  4. All those misc events... (on death, on other death, on hit by, on hit with, ...)
  5. Retweak UI to display energy in a nicer way.
    • Add UI support for more then two combatants while I am at it.
  6. Add pause/stop options
  7. Add FPS slider
  8. Add Non Interface Base Class
MILESTONE 2
  1. Allow loading of robots from jars
  2. Individual robot coloring for robot, missile and bullets (perhaps thrust as well).
  3. Add restart option
  4. Move current debug options into a menu/dialog.
  5. Add robot debug print support to UI
  6. Add the ability to save options.
  7. Battle Scoring
  8. ...

Note, I will fix bugs where I find them.

Would be nice

  • Eventually move rendering to a scene graph solution
  • Find something to replace slick-ttf.jar
  • Clean up some of my messier code
    • As I add options, this should happen automatically in some places.