User:CrazyBassoonist

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Revision as of 03:05, 14 June 2009 by CrazyBassoonist (talk | contribs) (retire dolphin)
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About Me

I'm a mid-level programmer who learned about robocode while doing a school report on artificial intelligence. I've been robocoding since early 2009(I think). Robocode was my first java experience, so I'm not quite as skilled at java as some other people on the wiki. I'm not old enough to be taking advanced math classes such as trig either, so I'm down in that department too. However, I have learned quite a lot while robocoding. I like to spend a lot of time working on random projects that won't result in much. If you have an idea for me, ask about it on my talk page.

What I'm Working On Right Now

For a while I've been focusing on melee(Having lots of fun too!). I'm working on a robot called Lexical that I may or may not end up releasing. It's got pretty good minimum risk movement, taking lots of things into account. I'm also working on a pretty interesting melee gun, more about it later. Still needs a lot of work before it is released though.

My Robots

Active

Acraepheus-My best robot right now, unreleased. I'll fix a disabling bug when I have time.

MagicD2-A nano bot, ranked around 60-70 in the nanorumble.

TybaltMelee-A nano melee robot, with antigravity movement and a reduced linear gun. Around 10th place in the nano melee.

Retired

DolphinAR-My second robot. Uses stop and go movement with multimode guns.

My Progress

February 16, 2009: Made my first learning gun... I'm not sure what type it would be, maybe a non-virtual gun. What it does is it assigns each of two different gun types random hit percentages at the beginning of a match and then uses them each randomly until it has enough data to choose one.However, because it has no certain way of knowing which gun fired the bullet that hit the other robot, it is heavily biased towards whatever gun it chooses at the beginning, thus leading to its extremely random score over short periods of time. Without movement added it gets 74% on average against walls over a thousand rounds, and anywhere from 81% to 38% over 35 rounds.

May 03, 2009: Made my first decent gun. Its what it does is it draws a bunch of dots around the enemy robot. When the enemy robot bumps into one, it records the point it went to and the point it was coming from. Then it basically works like a single tick pattern matcher, using the point that the enemy most often travels to from the one its at and then recreating its predicted movement from that. I daresay it is beautiful to watch, especially since it paints it's enemy's predicted movement.

May 09, 2009: What a day! Today I made a GF gun segmented on enemy distance and velocity from scratch. I finally figured out how to use multiple classes, and In addition to the GF Gun I also made a virtual gun system including the GF gun, a head-on targeter, a circular targeter, and a segmented averaged velocity circular targeter. I put this onto a weird adaptive movement I made a few days ago, and voila! My first good robot.

My Projects/Stupid Things I Spend Too Much Time On

Super Sample Bots- A set of bots that are based on the sample bots. They are intended to be the next challenge for beginners after they have a robot that can beat all of the regular sample bots.