Difference between revisions of "User:Nat/Best Melee 1v1 bots"

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(sitting duck)
(exception :-))
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I was surprised to see YersiniaPestis to beat DrussGT in the second picture, because I have coded a framework to handle melee but no code in it yet, it will be a sitting duck when there is more than one enemy. That exception explains it. --[[User:Zyx|zyx]] 20:34, 11 April 2009 (UTC)
 
I was surprised to see YersiniaPestis to beat DrussGT in the second picture, because I have coded a framework to handle melee but no code in it yet, it will be a sitting duck when there is more than one enemy. That exception explains it. --[[User:Zyx|zyx]] 20:34, 11 April 2009 (UTC)
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* DrussGT threw exceptions, that why YersiniaPestis win, because DrussGT will not able to fire, but you do. And you have 100 energy, but DrussGT not :-)

Revision as of 06:57, 12 April 2009

Which is best melee robot from unmodified 1v1? I'd say they are CassiusClay and Dookious. Why? see this

1v1-melee-score.jpg

With lower amount of robot, DrussGT seem to win. But actually it's a tie on three robot. While in larger battle, DrussGT perform worst! But Dookious and CassiusClay get a tie!

(Sorry for picture, it's robocode bug (again))


I'm guessing DrussGT's score goes down because you increased the field size, and it is only designed to run on 800x600. --Skilgannon 11:31, 11 April 2009 (UTC)

It threw an exception, actually. As is SilverSurfer in first score chart. But, yes, I do increased field size to 800x800 » Nat | Talk » 11:53, 11 April 2009 (UTC)

I was surprised to see YersiniaPestis to beat DrussGT in the second picture, because I have coded a framework to handle melee but no code in it yet, it will be a sitting duck when there is more than one enemy. That exception explains it. --zyx 20:34, 11 April 2009 (UTC)

  • DrussGT threw exceptions, that why YersiniaPestis win, because DrussGT will not able to fire, but you do. And you have 100 energy, but DrussGT not :-)