User:Rsalesc

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Revision as of 20:52, 5 October 2017 by Rsalesc (talk | contribs)
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Background

I'm a 22-year old Brazilian student and ex-competitive programmer. I'm currently pursuing a BS in Computer Science. I discovered Robocode in my college, which held a competition in 2016. At that time I was practising for another kind of competition, so I decided not to participate. As a consequence, I haven't actually seen the game until August 2017, when I decided to code a robot for this years' competition. Until this point I thought the bots could see the bullets flying over the battlefield and was quite surprised by how the game actually looked like.

When I first read this wiki I decided I would build a strong bot with the existing techniques. I decided I wouldn't try to invent anything new and that I would code it all from scratch even though the ideas were widespread. My second thought was that, after that, I would finally try to come up with something innovative.

Robots

My first robots:

  • Roborio - an all DC 1v1 MegaBot. It's development was stopped to force me to rewrite it from scratch, on top of a new framework, and to rename the resultant bot. As soon as the other bot is doing well on the Rumble, it will be retired.
  • RoborioPorradeiro - a melee MegaBot which moves by Minimum Risk Movement and fires with a Dynamic Clustering Play-It Forward gun. Very simple by nature and will not be improved much more than that. It's just a reference so I know how much effort I have to put into a melee bot.

Re-written robots:

  • Knight - supposed to replace Roborio as soon as I have time to finish the framework and the rewrite.
  • Monk - supposed to be my serious melee entry. it's very likely to be released earlier than Knight and it's gonna be a merge of RoborioPorradeiro and Roborio general purpose components. Then I'll merge Knight 1v1 components into it.

These two bots will share a huge part of the code. I was thinking of making Knight a 1v1/melee bot, just to reduce to effort, but I noticed things would get really mess during development. So there is only a plan of merging them in the future, but for now they will be separate.

Clearly their names are meant to remind of my MMORPG times.