Difference between revisions of "User:Xor"

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I discovered robocode in 2012, and soon became addicted to it. However I didn't release anything until 2017.
  
== Background ==
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My bots:
  
I'm a robocoder who discovered robocode in early 2012, and I discovered robowiki in the same year. Then, I spent a lot of time browsing robowiki and tried a varieties of targeting & wave surfing strategies, including k-NN, VCS and NeuralNetworks. I was really hooked meanwhile by machine learning in robocode, spending all day running battles to tune the parameters. However, all my experienments in the past was not mentioned to anyone else, not to mention publishing. Years later, when I went back to robowiki, I've seen something incredible happened that a lot of ancient robot was updated. Soon I decided to join the community and develop my own bots for competition.  
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[[ScalarN]]: Originally a melee bot, but the 1v1 part draws more attention then.  
  
 
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[[ScalarR]]: An attempt to explore the idea of surfing everyone in melee, while using the same algorithm as in 1v1.  
== Thoughts on 1v1 movement ==
 
 
 
See [[/Thoughts on movement]]
 
 
 
 
 
== Better Theoretical MEA formula ==
 
 
 
See [[/Better MEA formula]]
 
 
 
== Bots in [[RoboRumble]] ==
 
 
 
* '''[[ScalarBot]]'''.
 
 
 
* '''[[ShieldBot]]'''. A [[Bullet Shielding|BulletShielder]].
 
 
 
 
 
== Retired bots ==
 
 
 
* '''[[SimpleBot]]'''. I have a lot of heavy robots over-engineering, which is tiresome. One day, I was inspired and decided to rewrite everything, while keeping it simple. Then comes [[SimpleBot]]. SimpleBot is also my first bot in rumble. Now it is replaced by [[ScalarBot]].  
 
  
 
[[Category:Bot Authors|Xor]]
 
[[Category:Bot Authors|Xor]]
  
 
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Revision as of 02:15, 30 May 2019

I discovered robocode in 2012, and soon became addicted to it. However I didn't release anything until 2017.

My bots:

ScalarN: Originally a melee bot, but the 1v1 part draws more attention then.

ScalarR: An attempt to explore the idea of surfing everyone in melee, while using the same algorithm as in 1v1.