Difference between revisions of "User talk:Frolicking Zombie"

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<math>\text{targetError} = (\text{currentTime} - \text{lastScanTime})\times 8</math>
 
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<math>\text{targetDistance} = \sqrt{(\text{targetX} - \text{myX})^2+(\text{targetY}-\text{myY})^2}</math>
 
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<math>\angle\text{targetHeading} = \tan ^{-1}\left(\frac{\text{targetY}-\text{myY}}{\text{targetX}-\text{myX}}\right)</math>
 
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<math>\text{y = }\frac{2 \text{targetDistance}^2-\text{targetError}^2}{2 \text{targetDistance}}</math>
 
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<math>\text{x = }\pm \frac{1}{2} \sqrt{4 \text{targetError}^2-\frac{\text{targetError}^4}{\text{targetDistance}^2}}</math>
 
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<math>\angle\theta\text{ = }\tan ^{-1}\left(\frac{x}{y}\right)</math>
 
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<math>\angle\text{cwBoundHeading} = \angle\text{targetHeading}+\angle\theta</math>
 
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<math>\angle\text{ccwBoundHeading} = \angle\text{targetHeading}-\angle\theta</math>
 
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[[File:Radarzoombasis.png‎]]
 
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[[File:radarZoomFinal.png‎]]
 
 
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Hey there! Wanna tell us what you're doing? Looks pretty interesting. =) « [[User:AaronR|AaronR]] « [[User talk:AaronR|Talk]] « 14:04, 16 August 2009 (UTC)
 
 
Looks really interesting... Do tell =) &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 14:59, 16 August 2009 (UTC)
 
 
Hmm... looks like it's calculating some upper/lower bounds on the angle that an enemy bot could be at, in a melee environment where scans are infrequent --[[User:Rednaxela|Rednaxela]] 16:20, 16 August 2009 (UTC)
 
 
Just working on this article over here before I move it. It's a minimal cost radar with some features for melee.
 

Latest revision as of 19:24, 26 February 2010