Difference between revisions of "User talk:Jdev/News"

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(Variety is the spice of life)
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Looking good! (Btw, maybe the above should be on [[User:Jdev/News]], and comments would go here? Up to you.) Be warned that melee benchmarking is a bit like voodoo. It's easy to see that [[SandboxDT]] beats [[Portia]] in this battle, but Portia far outranks DT in the rumble. But you must be doing something right to hold your own against top bots. Don't be afraid to "release early, release often". Good luck. =) --[[User:Voidious|Voidious]] 20:23, 3 November 2009 (UTC)
 
Looking good! (Btw, maybe the above should be on [[User:Jdev/News]], and comments would go here? Up to you.) Be warned that melee benchmarking is a bit like voodoo. It's easy to see that [[SandboxDT]] beats [[Portia]] in this battle, but Portia far outranks DT in the rumble. But you must be doing something right to hold your own against top bots. Don't be afraid to "release early, release often". Good luck. =) --[[User:Voidious|Voidious]] 20:23, 3 November 2009 (UTC)
  
Indeed, nice start. I don't think melee benchmarking is really so much voodoo though, or at least, no more so than 1v1 benchmarking is. After all in 1v1 [[SandboxDT]] fares better against the top bots than against the field at as a whole. All it means is that [[SandboxDT]] is optimized against the strong bots whereas [[Portia]] is more optimized against the lower to middle field bots. The same applies to 1v1 really, and the lesson is esactly the same: always test against a variety of bots. --[[User:Rednaxela|Rednaxela]] 21:08, 3 November 2009 (UTC)
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Indeed, nice start. I don't think melee benchmarking is really so much voodoo though, or at least, no more so than 1v1 benchmarking is. After all in 1v1 [[SandboxDT]] fares better against the top bots than against the field at as a whole. All it means is that [[SandboxDT]] is optimized against the strong bots whereas [[Portia]] is more optimized against the lower to middle field bots. The same applies to 1v1 really, and the lesson is exactly the same: always test against a variety of bots. --[[User:Rednaxela|Rednaxela]] 21:08, 3 November 2009 (UTC)

Revision as of 23:09, 3 November 2009

02.11.09: UltraMarine coming...

Basing on 70-rounds battle results with bots from TOP-25 (on the following image), i guess that now i reach TOP-25 milestone Top25scores.GIF

My statistics:

(place: pass / die (pase rate), avg energy)
1: 1 / 1 (1), 0
2: 1 / 3 (0,333), 8,406
3: 4 / 9 (0,444), 24,13
4: 13 / 7 (1,857), 26,229
5: 21 / 6 (3,5), 31,353
6: 25 / 6 (4,167), 39,044
7: 31 / 6 (5,167), 40,352
8: 38 / 10 (3,8), 44,153
9: 48 / 7 (6,857), 46,728
10: 55 / 15 (3,667), 55,234

Hit rate (319/1498) = 0,213

Next milestone is not last place with TOP-10 bots. Next for my bot is:

  • develop gun (now he use HOT and CT)
  • develop late phase (1-4 enemies) movement
  • review and refactor all code
  • tune and optimze all alghoritms

Looking good! (Btw, maybe the above should be on User:Jdev/News, and comments would go here? Up to you.) Be warned that melee benchmarking is a bit like voodoo. It's easy to see that SandboxDT beats Portia in this battle, but Portia far outranks DT in the rumble. But you must be doing something right to hold your own against top bots. Don't be afraid to "release early, release often". Good luck. =) --Voidious 20:23, 3 November 2009 (UTC)

Indeed, nice start. I don't think melee benchmarking is really so much voodoo though, or at least, no more so than 1v1 benchmarking is. After all in 1v1 SandboxDT fares better against the top bots than against the field at as a whole. All it means is that SandboxDT is optimized against the strong bots whereas Portia is more optimized against the lower to middle field bots. The same applies to 1v1 really, and the lesson is exactly the same: always test against a variety of bots. --Rednaxela 21:08, 3 November 2009 (UTC)