Difference between revisions of "User talk:Nat"

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(→‎MicroBot Wave Surfing: not a movement profile)
(question, advice)
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: I'm not talking about the VCS table, I'm talking about movement table i.e. the table that allow you to know what is your position next tick if you are at (''x'',''y'') with a velocity of ''v'' and the enemy is at ''θ'' with a distance of ''d'' or something. It is the replacement of Precise Prediction used in minibot and megabot.  &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 09:25, 20 June 2009 (UTC)
 
: I'm not talking about the VCS table, I'm talking about movement table i.e. the table that allow you to know what is your position next tick if you are at (''x'',''y'') with a velocity of ''v'' and the enemy is at ''θ'' with a distance of ''d'' or something. It is the replacement of Precise Prediction used in minibot and megabot.  &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 09:25, 20 June 2009 (UTC)
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I haven't dealed with wavesurfing yet, but do you need precise prediction? Is there anything less complex that could replace it? Anyway, take a look at kb.WaveShark, it's supposed to be a wavesurfer.  --[[User:Robar|HUNRobar]] 14:38, 20 June 2009 (UTC)

Revision as of 15:38, 20 June 2009

Archived Talk:
2009/04/06 - 2009/06/20

MicroBot Wave Surfing

Anyone have 10TB of memory and hard disk to spare? I need that to perform my own microbot wave surfing. The large part of Wave Surfing is precise prediction, which nonetheless can't fit in micro. I wonder if I cached all the prediction and just access it at runtime. Now I roughly calculated. Let see, I restricted the location, absBearing, velocity and distance to all integer. Total possible location on the map is 764*564 = 430896 locations, multiply by 360 absBearing, ~950 distance, 17 velocity. Saves in short (2 bytes), contain x and y will result in around 764*564*360*950*17*2*2 = 10020917376000 B 9786052125 KiB = ~9,556,692 MiB = ~9,333 GiB = ~9.114 TiB.

Anyone have ideas how can I reduced those number? If I use 80*60 possible locations, 36 possible absBearing, 17 velocity and 19 possible distance, it still cost 43MB Note that this need to be preloaded into the robot, not calculating on-the-fly. span style="font-size:0.9em;color:darkgreen;">Nat | Talk » 05:17, 20 June 2009 (UTC)

I've done a fair amount of work with precalculated movement table things. I once got a precalculated movement table down to about 2MB, but that's still too big for ethical pre-loading, AND the optimizations it used took rather large codesize to turn into something usable in battle. I don't think you're going to be able make this realistically work Nat honestly. --Rednaxela 05:27, 20 June 2009 (UTC)

=( Well, thanks for the info. » Nat | Talk » 05:50, 20 June 2009 (UTC)

I'll let you borrow my tables when I get around to adding micros to my list ;) --Miked0801 09:02, 20 June 2009 (UTC)

I'm not talking about the VCS table, I'm talking about movement table i.e. the table that allow you to know what is your position next tick if you are at (x,y) with a velocity of v and the enemy is at θ with a distance of d or something. It is the replacement of Precise Prediction used in minibot and megabot. » Nat | Talk » 09:25, 20 June 2009 (UTC)

I haven't dealed with wavesurfing yet, but do you need precise prediction? Is there anything less complex that could replace it? Anyway, take a look at kb.WaveShark, it's supposed to be a wavesurfer. --HUNRobar 14:38, 20 June 2009 (UTC)