Difference between revisions of "Wallaby/VersionHistory"

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m (update - rumble stats)
m (Update)
 
(19 intermediate revisions by the same user not shown)
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<!-- {{subst:rumblestats:micromeleerumble|wompi.Wallaby 3.2}} -->
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[http://www.casepool.de/robocode/wompi.Wallaby_5.1.jar| Wallaby 5.1] Size: 747  <font color="#0B610B">(success)</font>
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* removed the 'coward' movement - back to somewhat aggressive setup
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* change of the random movement component. Smaller code size and better randomization straight from the start
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* ''Version Info: '' i guess this one is the last Version of Wallaby and i will declare him finished.
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+5.1|rumble=MicroMeleeRumble|scorelabel=APS|score=69.02|rank=1st|win=134|loss=0|plrank=1st|glicko2=-400|score2label=Survival|score2=94.18}}
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[http://www.casepool.de/robocode/wompi.Wallaby_5.0.jar| Wallaby 5.0] Size: 747  <font color="#8A0808(">(fail)</font>
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* This time full coward setup, 65k force 400 distance
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* new ram bot reaction
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* fixed a radar issue - sitting duck (rare) if i got rammed
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+5.0|rumble=MicroMeleeRumble|scorelabel=APS|score=68.42|rank=1st|win=135|loss=0|plrank=1st|glicko2=-319.8|score2label=Survival|score2=94.39}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.9.jar| Wallaby 4.9] Size: 747  <font color="#8A0808(">(fail)</font>
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* movement enhanced by bringing in the isClose feature, now it fits the code size
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* even more aggressive with 35k combat force
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* adjusted the bullet power function because of code size restrictions (i just have to find 2 bytes more to bring it back)
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* ''Version info:'' this one had a quite mysterious rumble score, after 11k/5k/3k battles it was way ahead of every previous version but 3k battles latter it lost 0.4% score, maybe it was an rumble issue or just bad luck. My RoboRunner test also told me that this one is probably the best so far .. maybe i should give it later another try, just to be sure
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.9|rumble=MicroMeleeRumble|scorelabel=APS|score=68.43|rank=1st|win=134|loss=0|plrank=1st|glicko2=-269.4|score2label=Survival|score2=93.76}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.8.jar| Wallaby 4.8] Size: 747  <font color="#8A0808(">(fail)</font>
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* found even more bytes to spend by changing the targeting to a rate based variable
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* test of the bullet hit movement (if hit - move free)
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.8|rumble=MicroMeleeRumble|scorelabel=APS|score=68.6|rank=1st|win=134|loss=0|plrank=1st|glicko2=-220.5|score2label=Survival|score2=94.35}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.7.jar| Wallaby 4.7] Size: 747  <font color="#0B610B">(success)</font>
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* back to v4.4 combat setup
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* switch to more aggressive force but less bullet power
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* removed the bullet time movement
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.7|rumble=MicroMeleeRumble|scorelabel=APS|score=68.71|rank=1st|win=134|loss=0|plrank=1st|glicko2=-195.6|score2label=Survival|score2=94.13}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.6.jar| Wallaby 4.6] Size: 747  <font color="#8A0808(">(fail)</font>
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* enemy estimated bullet time movement adjustment (long movement if far and short if near)
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.6|rumble=MicroMeleeRumble|scorelabel=APS|score=68.23|rank=1st|win=134|loss=1|plrank=1st|glicko2=-50.9|score2label=Survival|score2=90.14}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.5.jar| Wallaby 4.5] Size: 747  <font color="#8A0808(">(fail)</font>
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* stripped the energy target rule if only two opponents left
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* changed the targeting to score distance based
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* average velocity is calculated only on locked targets now
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.5|rumble=MicroMeleeRumble|scorelabel=APS|score=68.68|rank=1st|win=134|loss=0|plrank=1st|glicko2=-35.1|score2label=Survival|score2=93.3}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.4.jar| Wallaby 4.4] Size: 745 <font color="#0B610B">(success)</font>
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* huge code change
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* back to 600 default distance for bullet calculation (need some tuning)
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* removed all energy save rules (like shooting 0.1, stop shoot if low energy)
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* found 13 byte by removing my target class
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* if the target is radar locked, all heading differences of the target will be collected and averaged for fire angle calculation
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.4|rumble=MicroMeleeRumble|scorelabel=APS|score=68.78|rank=1st|win=134|loss=0|plrank=1st|glicko2=-18.5|score2label=Survival|score2=92.57}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.3.jar| Wallaby 4.3] Size: 749 <font color="#8A0808(">(fail)</font>
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* 400 default distance for bullet power - maybe less is more
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* free move border decreased from 9 to 3
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.3|rumble=MicroMeleeRumble|scorelabel=APS|score=68.71|rank=1st|win=134|loss=0|plrank=1st|glicko2=-10.7|score2label=Survival|score2=94.64}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.2.jar| Wallaby 4.2] Size: 749 <font color="#8A0808(">(fail)</font>
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* take calculated bullet power of the last turn
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* 500 default distance for bullet power
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.2|rumble=MicroMeleeRumble|scorelabel=APS|score=68.49|rank=1st|win=134|loss=0|plrank=1st|glicko2=-8.1|score2label=Survival|score2=93.58}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.1.jar| Wallaby 4.1] Size: 745 <font color="#0B610B">(success)</font>
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* randomization of the perpendicular movement rate component if opponents fall under 5 (very successful change)
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.1|rumble=MicroMeleeRumble|scorelabel=APS|score=68.61|rank=1st|win=133|loss=0|plrank=1st|glicko2=310.2|score2label=Survival|score2=92.97}}
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[http://www.casepool.de/robocode/wompi.Wallaby_4.0.jar| Wallaby 4.0] Size: 741 <font color="#0B610B">(success)</font>
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* some energy savings
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* little more move force
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* smaler radar code
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+4.0|rumble=MicroMeleeRumble|scorelabel=APS|score=68.61|rank=1st|win=132|loss=0|plrank=1st|glicko2=330.5|score2label=Survival|score2=91.78}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.9.jar| Wallaby 3.9] Size: 742  <font color="#8A0808(">(fail)</font>
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* bug fix release - energy wasn't updated correct if target dies 
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.9|rumble=MicroMeleeRumble|scorelabel=APS|score=67.15|rank=2nd|win=127|loss=4|plrank=5th|glicko2=391.7|score2label=Survival|score2=88.76}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.8.jar| Wallaby 3.8] Size: 742 <font color="#8A0808(">(fail)</font>
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* back to v3.1
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* targeting based on energy rating for the last three opponents
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* close combat movement changed to risk 9
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* removed dead target rules
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* no rumble data
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[http://www.casepool.de/robocode/wompi.Wallaby_3.7.jar| Wallaby 3.7] Size: 720 <font color="#8A0808(">(fail)</font>
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* turn based fire power selection
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* changed the gun adjustment to 0.9
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* removed "coward" moving"
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.7|rumble=MicroMeleeRumble|scorelabel=APS|score=67.2|rank=2nd|win=131|loss=0|plrank=1st|glicko2=417.6|score2label=Survival|score2=91.97}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.6.jar| Wallaby 3.6] Size: 746 <font color="#8A0808(">(fail)</font>
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* removed zero shooting
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* "coward" moving if only two opponents left
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.6|rumble=MicroMeleeRumble|scorelabel=APS|score=67.82|rank=1st|win=131|loss=0|plrank=1st|glicko2=426.6|score2label=Survival|score2=88.05}}
 +
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[http://www.casepool.de/robocode/wompi.Wallaby_3.5.jar| Wallaby 3.5] Size: 742 <font color="#8A0808(">(fail)</font>
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* anti ram and crowd movement
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* v1.9 gun adjust
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* again 1v1 energy save removed
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* dead target handling removed
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* avg velocity shooting on zero v targets
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.5|rumble=MicroMeleeRumble|scorelabel=APS|score=67.79|rank=1st|win=131|loss=0|plrank=1st|glicko2=437|score2label=Survival|score2=89.86}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.4.jar| Wallaby 3.4] Size: 746 <font color="#0B610B">(success)</font>
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* changed the danger system to a bullet power change system
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* back to energy save in 1v1
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* back to old dead robots system
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.4|rumble=MicroMeleeRumble|scorelabel=APS|score=68.4|rank=1st|win=131|loss=0|plrank=1st|glicko2=459.3|score2label=Survival|score2=90.87}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.3.jar| Wallaby 3.3] Size: 746 <font color="#8A0808(">(fail)</font>
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* removed the case bullets
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* supports a minor danger system now (was way to aggressive)
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.3|rumble=MicroMeleeRumble|scorelabel=APS|score=67.99|rank=1st|win=129|loss=2|plrank=2nd|glicko2=459.2|score2label=Survival|score2=89}}
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[http://www.casepool.de/robocode/wompi.Wallaby_3.2.jar| Wallaby 3.2] Size: 749 <font color="#8A0808(">(fail)</font>
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* supports chase bullets at midrange (needs more code size to be effective)
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* removed 1v1 energy save because of code size
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* removed dead target  lock if not current target, also code size
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.2|rumble=MicroMeleeRumble|scorelabel=APS|score=68.08|rank=1st|win=131|loss=0|plrank=1st|glicko2=461|score2label=Survival|score2=90.73}}
 +
 
[http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font>
 
* changed average velocity to be hold over the whole battle
 
* changed average velocity to be hold over the whole battle
Line 46: Line 163:
 
* back to 1.9 combat setup  remain distance 20 and move distance 185
 
* back to 1.9 combat setup  remain distance 20 and move distance 185
 
* fixed radar bug
 
* fixed radar bug
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.3|rumble=MicroMeleeRumble|scorelabel=APS|score=67.37|rank=2nd|win=128|loss=0|plrank=3rd|glicko2=767.2|score2label=Survival|score2=89.71}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font>
 
* just combat setup changed a little  
 
* just combat setup changed a little  
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.2|rumble=MicroMeleeRumble|scorelabel=APS|score=66.35|rank=3rd|win=125|loss=2|plrank=6th|glicko2=749.3|score2label=Survival|score2=90.57}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font>
Line 56: Line 173:
 
* code size changes  
 
* code size changes  
 
* current target gets his own variable
 
* current target gets his own variable
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.1|rumble=MicroMeleeRumble|scorelabel=APS|score=66.64|rank=3rd|win=116|loss=2|plrank=14th|glicko2=761.2|score2label=Survival|score2=90.49}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font>
Line 63: Line 180:
 
* minimized firepower formular
 
* minimized firepower formular
 
* movement recalculates if remaining distance zero
 
* movement recalculates if remaining distance zero
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.0|rumble=MicroMeleeRumble|scorelabel=APS|score=64.15|rank=7th|win=119|loss=9|plrank=12th|glicko2=735|score2label=Survival|score2=84.82}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font>
 
* new movement (minimum risk combined with antigravity and oscillation)  Credit: [[User:CrazyBassoonist|CrazyBassoonist]]  for doing it somewhat similar before
 
* new movement (minimum risk combined with antigravity and oscillation)  Credit: [[User:CrazyBassoonist|CrazyBassoonist]]  for doing it somewhat similar before
 
* gun is now linear only
 
* gun is now linear only
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.9|rumble=MicroMeleeRumble|scorelabel=APS|score=67.32|rank=2nd|win=128|loss=0|plrank=3rd|glicko2=775.1|score2label=Survival|score2=90.17}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font>
 
* combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement.  Credit: [[User:Miked0801|Miked0801]] todo
 
* combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement.  Credit: [[User:Miked0801|Miked0801]] todo
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.8|rumble=MicroMeleeRumble|scorelabel=APS|score=66.38|rank=3rd|win=128|loss=0|plrank=3rd|glicko2=765.7|score2label=Survival|score2=89.52}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font>
 
* new oscillator movement taken from [[Caligula|Caligula]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]   
 
* new oscillator movement taken from [[Caligula|Caligula]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]   
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.7|rumble=MicroMeleeRumble|scorelabel=APS|score=65.33|rank=4th|win=120|loss=5|plrank=10th|glicko2=1057.7|score2label=Survival|score2=81.43}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font>
 
* back to 1.4  
 
* back to 1.4  
 
* fire power formula taken from [[Capulet|Capulet]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]  
 
* fire power formula taken from [[Capulet|Capulet]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]  
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.6|rumble=MicroMeleeRumble|scorelabel=APS|score=65.64|rank=3rd|win=120|loss=5|plrank=10th|glicko2=1066.4|score2label=Survival|score2=82.45}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font>
 
* improved gun by heading change
 
* improved gun by heading change
 
* different combat setup
 
* different combat setup
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.5|rumble=MicroMeleeRumble|scorelabel=APS|score=63.31|rank=10th|win=101|loss=11|plrank=29th|glicko2=1054|score2label=Survival|score2=79.76}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font>
Line 93: Line 210:
 
* simple averaged velocity
 
* simple averaged velocity
 
* changed circular movement to be more random
 
* changed circular movement to be more random
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.4|rumble=MicroMeleeRumble|scorelabel=APS|score=64.81|rank=6th|win=115|loss=10|plrank=16th|glicko2=1064.6|score2label=Survival|score2=80.33}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font>
Line 99: Line 216:
 
* simple linear gun
 
* simple linear gun
 
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune
 
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.3|rumble=MicroMeleeRumble|scorelabel=APS|score=49.51|rank=69th|win=57|loss=68|plrank=72nd|glicko2=890.7|score2label=Survival|score2=45.5}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font>
Line 105: Line 222:
 
* simple linear gun  
 
* simple linear gun  
 
* spinning radar
 
* spinning radar
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.2|rumble=MicroMeleeRumble|scorelabel=APS|score=48.12|rank=77th|win=52|loss=73|plrank=79th|glicko2=882|score2label=Survival|score2=43.14}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ???
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ???
 
* lost  
 
* lost  
* ERROR: Too many requests per minute (60) - try again later
+
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.1|rumble=MicroMeleeRumble|scorelabel=APS|score=52.65|rank=58th|win=70|loss=55|plrank=61st|glicko2=936.9|score2label=Survival|score2=56.93}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ???  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ???  
 
* lost
 
* lost
* ERROR: Too many requests per minute (60) - try again later
+
*{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.0|rumble=MicroMeleeRumble|scorelabel=APS|score=49.6|rank=68th|win=58|loss=66|plrank=71st|glicko2=907.7|score2label=Survival|score2=51.77}}

Latest revision as of 08:37, 10 September 2012


Wallaby 5.1 Size: 747 (success)

  • removed the 'coward' movement - back to somewhat aggressive setup
  • change of the random movement component. Smaller code size and better randomization straight from the start
  • Version Info: i guess this one is the last Version of Wallaby and i will declare him finished.
  • MicroMeleeRumble ‒ APS: 69.02% (1st), PL: 134-0 (1st), Survival: 94.18%

Wallaby 5.0 Size: 747 (fail)

  • This time full coward setup, 65k force 400 distance
  • new ram bot reaction
  • fixed a radar issue - sitting duck (rare) if i got rammed
  • MicroMeleeRumble ‒ APS: 68.42% (1st), PL: 135-0 (1st), Survival: 94.39%

Wallaby 4.9 Size: 747 (fail)

  • movement enhanced by bringing in the isClose feature, now it fits the code size
  • even more aggressive with 35k combat force
  • adjusted the bullet power function because of code size restrictions (i just have to find 2 bytes more to bring it back)
  • Version info: this one had a quite mysterious rumble score, after 11k/5k/3k battles it was way ahead of every previous version but 3k battles latter it lost 0.4% score, maybe it was an rumble issue or just bad luck. My RoboRunner test also told me that this one is probably the best so far .. maybe i should give it later another try, just to be sure
  • MicroMeleeRumble ‒ APS: 68.43% (1st), PL: 134-0 (1st), Survival: 93.76%

Wallaby 4.8 Size: 747 (fail)

  • found even more bytes to spend by changing the targeting to a rate based variable
  • test of the bullet hit movement (if hit - move free)
  • MicroMeleeRumble ‒ APS: 68.6% (1st), PL: 134-0 (1st), Survival: 94.35%

Wallaby 4.7 Size: 747 (success)

  • back to v4.4 combat setup
  • switch to more aggressive force but less bullet power
  • removed the bullet time movement
  • MicroMeleeRumble ‒ APS: 68.71% (1st), PL: 134-0 (1st), Survival: 94.13%

Wallaby 4.6 Size: 747 (fail)

  • enemy estimated bullet time movement adjustment (long movement if far and short if near)
  • MicroMeleeRumble ‒ APS: 68.23% (1st), PL: 134-1 (1st), Survival: 90.14%

Wallaby 4.5 Size: 747 (fail)

  • stripped the energy target rule if only two opponents left
  • changed the targeting to score distance based
  • average velocity is calculated only on locked targets now
  • MicroMeleeRumble ‒ APS: 68.68% (1st), PL: 134-0 (1st), Survival: 93.3%

Wallaby 4.4 Size: 745 (success)

  • huge code change
  • back to 600 default distance for bullet calculation (need some tuning)
  • removed all energy save rules (like shooting 0.1, stop shoot if low energy)
  • found 13 byte by removing my target class
  • if the target is radar locked, all heading differences of the target will be collected and averaged for fire angle calculation
  • MicroMeleeRumble ‒ APS: 68.78% (1st), PL: 134-0 (1st), Survival: 92.57%

Wallaby 4.3 Size: 749 (fail)

  • 400 default distance for bullet power - maybe less is more
  • free move border decreased from 9 to 3
  • MicroMeleeRumble ‒ APS: 68.71% (1st), PL: 134-0 (1st), Survival: 94.64%

Wallaby 4.2 Size: 749 (fail)

  • take calculated bullet power of the last turn
  • 500 default distance for bullet power
  • MicroMeleeRumble ‒ APS: 68.49% (1st), PL: 134-0 (1st), Survival: 93.58%

Wallaby 4.1 Size: 745 (success)

  • randomization of the perpendicular movement rate component if opponents fall under 5 (very successful change)
  • MicroMeleeRumble ‒ APS: 68.61% (1st), PL: 133-0 (1st), Survival: 92.97%

Wallaby 4.0 Size: 741 (success)

  • some energy savings
  • little more move force
  • smaler radar code
  • MicroMeleeRumble ‒ APS: 68.61% (1st), PL: 132-0 (1st), Survival: 91.78%

Wallaby 3.9 Size: 742 (fail)

  • bug fix release - energy wasn't updated correct if target dies
  • MicroMeleeRumble ‒ APS: 67.15% (2nd), PL: 127-4 (5th), Survival: 88.76%

Wallaby 3.8 Size: 742 (fail)

  • back to v3.1
  • targeting based on energy rating for the last three opponents
  • close combat movement changed to risk 9
  • removed dead target rules
  • no rumble data

Wallaby 3.7 Size: 720 (fail)

  • turn based fire power selection
  • changed the gun adjustment to 0.9
  • removed "coward" moving"
  • MicroMeleeRumble ‒ APS: 67.2% (2nd), PL: 131-0 (1st), Survival: 91.97%

Wallaby 3.6 Size: 746 (fail)

  • removed zero shooting
  • "coward" moving if only two opponents left
  • MicroMeleeRumble ‒ APS: 67.82% (1st), PL: 131-0 (1st), Survival: 88.05%

Wallaby 3.5 Size: 742 (fail)

  • anti ram and crowd movement
  • v1.9 gun adjust
  • again 1v1 energy save removed
  • dead target handling removed
  • avg velocity shooting on zero v targets
  • MicroMeleeRumble ‒ APS: 67.79% (1st), PL: 131-0 (1st), Survival: 89.86%

Wallaby 3.4 Size: 746 (success)

  • changed the danger system to a bullet power change system
  • back to energy save in 1v1
  • back to old dead robots system
  • MicroMeleeRumble ‒ APS: 68.4% (1st), PL: 131-0 (1st), Survival: 90.87%

Wallaby 3.3 Size: 746 (fail)

  • removed the case bullets
  • supports a minor danger system now (was way to aggressive)
  • MicroMeleeRumble ‒ APS: 67.99% (1st), PL: 129-2 (2nd), Survival: 89%

Wallaby 3.2 Size: 749 (fail)

  • supports chase bullets at midrange (needs more code size to be effective)
  • removed 1v1 energy save because of code size
  • removed dead target lock if not current target, also code size
  • MicroMeleeRumble ‒ APS: 68.08% (1st), PL: 131-0 (1st), Survival: 90.73%

Wallaby 3.1 Size: 739 (success)

  • changed average velocity to be hold over the whole battle
  • MicroMeleeRumble ‒ APS: 68.26% (1st), PL: 129-1 (1st), Survival: 91.22%

Wallaby 3.0 Size: 742 (success)

  • lower target force for the anti gravity movement
  • if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
  • MicroMeleeRumble ‒ APS: 68.27% (1st), PL: 129-0 (1st), Survival: 90.78%

Wallaby 2.9 Size: 743 (fail)

  • back to 2.5 roots
  • clear dead target only if it was the main target
  • different battle field for gun and movement (gun now can hit wall bots as well)
  • small randomization of the default movement length
  • back to setAdjust...(true)
  • MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 129-1 (1st), Survival: 89.88%

Wallaby 2.8 Size: 744 (fail)

  • back to 2.5
  • major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
  • change from simple average to rolling average (Credit: Paul Evans)
  • MicroMeleeRumble ‒ APS: 66.94% (2nd), PL: 127-2 (3rd), Survival: 90.19%

Wallaby 2.7 Size: 738 (fail)

  • the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
  • if energy drops below 6.0 the gun shoots only 0.1 bullets
  • MicroMeleeRumble ‒ APS: 68.03% (1st), PL: 128-0 (2nd), Survival: 91.65%

Wallaby 2.6 Size: 742 (fail)

  • different battle field for gun and movement
  • stop shooting if energy drops below 6.0
  • MicroMeleeRumble ‒ APS: 68.14% (1st), PL: 127-1 (3rd), Survival: 91.95%

Wallaby 2.5 Size: 746 (success)

  • cleared some stupid bugs
  • removed lastScan behavior for the gun
  • heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
  • MicroMeleeRumble ‒ APS: 68.1% (1st), PL: 126-0 (3rd), Survival: 91.03%

Wallaby 2.4 Size: 749 (fail)

  • major code size change of movement and gun - switched from absolute to relative coordinates
  • gun now uses heading difference of the target if the lastScan was 1 turn before
  • MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 98-0 (29th), Survival: 88.95%

Wallaby 2.3 Size: ?? (success)

  • back to 1.9 combat setup remain distance 20 and move distance 185
  • fixed radar bug
  • MicroMeleeRumble ‒ APS: 67.37% (2nd), PL: 128-0 (3rd), Survival: 89.71%

Wallaby 2.2 Size: 746 (fail)

  • just combat setup changed a little
  • MicroMeleeRumble ‒ APS: 66.35% (3rd), PL: 125-2 (6th), Survival: 90.57%

Wallaby 2.1 Size: 748 (fail)

  • gun now linear only
  • code size changes
  • current target gets his own variable
  • MicroMeleeRumble ‒ APS: 66.64% (3rd), PL: 116-2 (14th), Survival: 90.49%

Wallaby 2.0 Size: 733 (fail)

  • gun now precise circular targeting
  • combined gun and movement to one code block (saves one loop)
  • minimized firepower formular
  • movement recalculates if remaining distance zero
  • MicroMeleeRumble ‒ APS: 64.15% (7th), PL: 119-9 (12th), Survival: 84.82%

Wallaby 1.9 Size: 745 ((success)

  • new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
  • gun is now linear only
  • MicroMeleeRumble ‒ APS: 67.32% (2nd), PL: 128-0 (3rd), Survival: 90.17%

Wallaby 1.8 Size: 748 (success)

  • combined antigravity movement taken from DustBunny with previous movement. Credit: Miked0801 todo
  • MicroMeleeRumble ‒ APS: 66.38% (3rd), PL: 128-0 (3rd), Survival: 89.52%

Wallaby 1.7 Size: 665 (fail)

Wallaby 1.6 Size: 741 (success)

Wallaby 1.5 Size: 747 (fail)

  • improved gun by heading change
  • different combat setup
  • MicroMeleeRumble ‒ APS: 63.31% (10th), PL: 101-11 (29th), Survival: 79.76%

Wallaby 1.4 Size: 747 (success)

  • implemented circular targeting gun
  • radar lock aggressiv
  • simple averaged velocity
  • changed circular movement to be more random
  • MicroMeleeRumble ‒ APS: 64.81% (6th), PL: 115-10 (16th), Survival: 80.33%

Wallaby 1.3 Size: 748 (fail)

  • radar lock very basic
  • simple linear gun
  • changed movement to anti gravity taken from Lunar. Credit: Sulibilune
  • MicroMeleeRumble ‒ APS: 49.51% (69th), PL: 57-68 (72nd), Survival: 45.5%

Wallaby 1.2 Size: 415 (fail)

  • circular movement driven by forward points
  • simple linear gun
  • spinning radar
  • MicroMeleeRumble ‒ APS: 48.12% (77th), PL: 52-73 (79th), Survival: 43.14%

Wallaby 1.1 Size: ???

  • lost
  • MicroMeleeRumble ‒ APS: 52.65% (58th), PL: 70-55 (61st), Survival: 56.93%

Wallaby 1.0 Size: ???