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  • Now this is my research robot. Check out the gun at [[User:Nat/SDSResearch]]. The movement will be
    264 bytes (39 words) - 02:22, 13 March 2009
  • * Research on crowd targeting with satisfactory results.
    818 bytes (113 words) - 13:39, 21 April 2009
  • ...now). The target is classified by velocity and heading change (needs more research). :* it needs more research for the gun to improve the overall usability
    5 KB (789 words) - 21:01, 17 September 2017
  • ...buffer working, not the unsegmented buffer. Decided to release anyways as research.
    2 KB (356 words) - 21:35, 18 May 2009
  • ...med because it arose out of a discussion among several people on the wiki. Research showed that a large percentage of data collected by a [[visit count stats]]
    2 KB (412 words) - 06:59, 18 May 2009
  • [[/Version History]] - [[/Questions]] - [[/Gun Research]]<br />
    2 KB (243 words) - 03:43, 18 August 2017
  • I hope that it will be new clear, flexible, and scalable platform for future research.
    2 KB (329 words) - 02:48, 16 October 2017
  • * Bullet power selection is an area that needs more research, so I'd like to look into using [[Reinforcement Learning]] to generate a he
    3 KB (447 words) - 03:07, 1 August 2017
  • A [[MegaBot]] by [[Kawigi]]. The result of testing and research done through [[FloodMini]], [[Teancum]], and [[Barracuda]]. For more infor
    3 KB (522 words) - 19:08, 2 August 2017
  • ...ear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published.
    4 KB (550 words) - 22:50, 2 August 2017
  • ...ing this term, the ideas put forth by Vic and the resulting discussion and research revealed a lot of useful information about [[segmentation]] and [[Visit Cou
    9 KB (1,480 words) - 19:26, 1 May 2009
  • ...g. I also made use of some entropy routines that Kawigi posted in my early research into segmenting a GuessFactor gun.
    6 KB (950 words) - 10:44, 22 August 2017
  • ...tem | interesting]] [[Talk:King_maker | discussions]]. I've done a bit of research on alternate ratings and put together a comparison table on the rumble serv
    7 KB (1,222 words) - 20:12, 26 August 2011
  • ...stance last 25 ticks. Used my [[Voidious/SegmentationResearch|Segmentation Research]] to find some good slices. ...using some gun segments from [[Voidious/SegmentationResearch|Segmentation Research]].
    41 KB (6,118 words) - 19:53, 20 May 2009
  • To facilitate a new wave of gun research, I created a system to benchmark a gun's accuracy using pre-gathered battle
    11 KB (1,670 words) - 18:28, 4 February 2017
  • ...to gun, based on some recent [[Voidious/SegmentationResearch|Segmentation Research]].
    35 KB (4,903 words) - 06:41, 5 May 2009
  • I did some research, and my suggestions are:
    21 KB (3,345 words) - 01:28, 25 April 2020
  • ...d apply here. I don't know anything about that though. Have you done any research on using fuzzy networks to do statistical analysis?
    23 KB (4,020 words) - 18:15, 1 April 2011
  • ...hose same opponents can be shielded by other bullet shielders. Why? More research needed. After more research, it appears as though the problem caused by the skipped turns is not so muc
    50 KB (7,463 words) - 00:32, 9 April 2017
  • ...itself, and saved in the .battle files, there are great possibilities for research! I have to say, though, that I'm not a fan of the idea of changing game ru
    30 KB (5,284 words) - 08:48, 22 May 2009

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