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- ...next to them. On the one hand if you bounce you normally either get a big spike at GF 0 or at some negative GF. ...if u are moving in an acute angle backwards, it will probably reflect in a spike near GF 0.0. -- [[Axe]]5 KB (915 words) - 16:57, 1 September 2017
- ...e - i.e., creating a smooth graph across all the bins, instead of a single spike in the visited bin.2 KB (312 words) - 23:20, 24 December 2013
- ...I know from my tests that when this frequencey is too low I end up with a spike at +1. Though I suspect this answer must be too simple. -- [[User:PEZ|PEZ]] ...own movement? CurveFlatteningChallengeDT hits me like I have a huge, huge spike somewhere, eventhough I can't see it myself. -- [[User:PEZ|PEZ]]8 KB (1,447 words) - 06:30, 21 August 2017
- ** Less of a GF1 spike by not bin smoothing the EnemyWaves. Doesn't perform on par with 1.3.1 thou ** OK. Big GF1 spike but I want to test the surfing board anyway. Surfing every wave now again.17 KB (2,462 words) - 20:35, 29 May 2009
- ...inst bots that do DynamicDistancing; if one type of bin provides more of a spike, your bot could move more aggressively/passively to get a reaction out of t9 KB (1,398 words) - 13:24, 1 March 2024
- ...but to any bots that don't always shoot power 3, it would create a massive spike in its forward movement and subsequently die a horrible horrible death. Thi You can see how Cake shows quite a spike on the positive at about 15 or so degrees at all near distances. Here's a g27 KB (4,777 words) - 03:14, 14 August 2009
- ...e at +30 degrees. The -30 angle has the most occurences and has a narrower spike, so this is the angle to choose.23 KB (4,020 words) - 18:15, 1 April 2011
- ...m ones to avoid crashing into the walls. This means there is a significant spike in determinism, and additionally, the possible statistical curve is cut dow24 KB (4,281 words) - 09:31, 1 July 2010
- I noticed this info on [[The Spike Conundrum]] about DT 1.91:45 KB (7,402 words) - 09:29, 1 July 2010