Difference between revisions of "Talk:Selecting Fire Power/Albert"

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(Reply to Jlm0924)
(I had a similar experience)
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As can be seen on the talk on the old wiki page there, I have used my own take/improvement/refinement on this in "[[RougeDC]] suvival". It was '''excellent''' for gaining survival points, but worked out poorly for score. To fix this, the most recent versions of RougeDC takes a 50/50 balance between optimizing energy gain, and optimizing for bullet damage score, and that seems to work very well overall. I do plan to eventually adapt the concept to the melee environment for [[Glacier]] but lately I'm really not getting much time for Glacier... --[[User:Rednaxela|Rednaxela]] 06:20, 6 January 2010 (UTC)
 
As can be seen on the talk on the old wiki page there, I have used my own take/improvement/refinement on this in "[[RougeDC]] suvival". It was '''excellent''' for gaining survival points, but worked out poorly for score. To fix this, the most recent versions of RougeDC takes a 50/50 balance between optimizing energy gain, and optimizing for bullet damage score, and that seems to work very well overall. I do plan to eventually adapt the concept to the melee environment for [[Glacier]] but lately I'm really not getting much time for Glacier... --[[User:Rednaxela|Rednaxela]] 06:20, 6 January 2010 (UTC)
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I also tried something like this in [[Dookious]] 1.60, with similar results. Then again, simply firing less or with lower power might be what gained the survival points, not the fancy calculations. You can see the improved survival: [http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=voidious.Dookious%201.60&vs=voidious.Dookious%201.573c Dookious 1.60 vs 1.573c]. The way Robocode scoring works, it's just hard to balance the weight of survival vs bullet damage scoring in a formula. It may work better in melee, though, since survival means so much more there. --[[User:Voidious|Voidious]] 15:05, 7 January 2010 (UTC)

Revision as of 17:05, 7 January 2010

Credits - Selecting Fire Power/Albert
Old wiki page: SelectingFirePower
Original author(s): Albert

Has anyOne used this ?? I wonder how well this works ? -Jlm0924

As can be seen on the talk on the old wiki page there, I have used my own take/improvement/refinement on this in "RougeDC suvival". It was excellent for gaining survival points, but worked out poorly for score. To fix this, the most recent versions of RougeDC takes a 50/50 balance between optimizing energy gain, and optimizing for bullet damage score, and that seems to work very well overall. I do plan to eventually adapt the concept to the melee environment for Glacier but lately I'm really not getting much time for Glacier... --Rednaxela 06:20, 6 January 2010 (UTC)

I also tried something like this in Dookious 1.60, with similar results. Then again, simply firing less or with lower power might be what gained the survival points, not the fancy calculations. You can see the improved survival: Dookious 1.60 vs 1.573c. The way Robocode scoring works, it's just hard to balance the weight of survival vs bullet damage scoring in a formula. It may work better in melee, though, since survival means so much more there. --Voidious 15:05, 7 January 2010 (UTC)