Difference between revisions of "Thread:User talk:Beaming/Head on gun in melee/reply (10)"
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Skilgannon (talk | contribs) m (Reply to Head on gun in melee) |
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Latest revision as of 23:10, 11 November 2015
I like PIF for melee because it means I don't have to make assumptions that bots are moving relative to me, or their nearest enemy. I find in melee multiple enemies and walls can all affect movement, so the assumptions for GF and displacement vectors don't necessarily hold true. Of course, they are much faster.