Difference between revisions of "Thread:Talk:Oculus/Movement/reply (21)"
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Revision as of 14:17, 30 August 2017
Yes, I was. I looked at EnergyDome after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. I was getting crazy, so I pretty much re-implemented its virtual gun array. The rest is pretty similar, if not equal. Now I'm struggling to figure out what's wrong. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct?