Difference between revisions of "Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing"
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Skilgannon (talk | contribs) (New thread: Future Gunheat Waves & active bullet shadowing) |
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Latest revision as of 08:49, 18 January 2024
Awesome that you got these working. I tried for a long time, hoping to get some emergent behaviors like StopNGo against linear targeting without having to program it explicitly. It never worked out the way I wanted unfortunately.
For the active bullet shadowing, I guess you have some total score algorithm that you're trying to optimise when you choose how much to sacrifice a targeting % compared to a dodging %? Is it normalised in any way on an 'unbiased' surfing stats system accuracy eg. via bullet hits? Doesn't that screw up the 'unbiased' stats collection if your algorithm is using the surfing stats to affect bullet hits?