Difference between revisions of "Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (2)"
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Latest revision as of 07:53, 26 February 2024
About active bullet shielding, I'm quite interested in that you sample candidate angles from the aimer's distribution.
I've been long thinking about improving anti-surfing guns by adding true entropy this way (it works well for non-adaptive guns against surfers, but no effect yet for the anti-adaptive gun). So I'm quite curious about whether sampling itself (without the scoring of creating a good bullet shadow), instead of always firing at the max works on its own against top surfers in BeepBoop.