Difference between revisions of "Talk:Linear Targeting"
Jump to navigation
Jump to search
Awesomeness (talk | contribs) (Stuart) |
Awesomeness (talk | contribs) (Linear targeting disovery!) |
||
Line 19: | Line 19: | ||
Does anyone else get the same results? I hope so. If it does, I'll be... remembered! For a very small thing... But... But I'll be like, on a very small scale, like [[ABC]], like all of the "Robocode scientists", I will have made a discovery! I'll be so happy with myself! =') | Does anyone else get the same results? I hope so. If it does, I'll be... remembered! For a very small thing... But... But I'll be like, on a very small scale, like [[ABC]], like all of the "Robocode scientists", I will have made a discovery! I'll be so happy with myself! =') | ||
--[[User:Awesomeness|Awesomeness]] 22:39, 16 March 2009 (UTC) | --[[User:Awesomeness|Awesomeness]] 22:39, 16 March 2009 (UTC) | ||
+ | |||
+ | Also, I have found that if it remains 13, but the firepower is adjusted to 2.0, it is also 100% accurate. | ||
+ | --[[User:Awesomeness|Awesomeness]] 22:43, 16 March 2009 (UTC) |
Revision as of 23:43, 16 March 2009
|
I find the noniterative targeting 100% accurate aside from walls if you replace the 13 with a 10. I was fooling around with the code to try and make it more accurate, and I made a discovery! New code:
double absoluteBearing = getHeadingRadians() + e.getBearingRadians(); setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians() + (e.getVelocity() * Math.sin(e.getHeadingRadians() - absoluteBearing) / 10.0))); setFire(3.0);
Does anyone else get the same results? I hope so. If it does, I'll be... remembered! For a very small thing... But... But I'll be like, on a very small scale, like ABC, like all of the "Robocode scientists", I will have made a discovery! I'll be so happy with myself! =') --Awesomeness 22:39, 16 March 2009 (UTC)
Also, I have found that if it remains 13, but the firepower is adjusted to 2.0, it is also 100% accurate. --Awesomeness 22:43, 16 March 2009 (UTC)