Difference between revisions of "GrubbmThree"
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** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.micro.GrubbmThree%200.9orig|rumble=RoboRumble|scorelabel=APS|score=55.91|rank=468th|win=655|loss=498|plrank=477th|glicko2=N/A|pwin=56.81|vote=0.02|anpp=58.92|score2label=Survival|score2=51.33}}''' | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.micro.GrubbmThree%200.9orig|rumble=RoboRumble|scorelabel=APS|score=55.91|rank=468th|win=655|loss=498|plrank=477th|glicko2=N/A|pwin=56.81|vote=0.02|anpp=58.92|score2label=Survival|score2=51.33}}''' | ||
** Re-entry of original version (somewhat shrunken) to determine 'APS-rot' | ** Re-entry of original version (somewhat shrunken) to determine 'APS-rot' | ||
− | ** Approx 0. | + | ** Approx 0.12 APS-rot compared with [[Sanguijuela]], so 0.9d really is the only improvement |
+ | * 0.9e 2017-09-12 | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.micro.GrubbmThree%200.9e|rumble=RoboRumble|scorelabel=APS|score=55.55|rank=470th|win=636|loss=522|plrank=495th|glicko2=N/A|pwin=54.92|vote=0.01|anpp=58.44|score2label=Survival|score2=50.51}}''' | ||
+ | ** Small fast wobble in movement. Accidentally made the limit of GunTurnRemaining smaller, so it does not always fire when it can. | ||
+ | ** Two changes . . . so which one is to blame | ||
+ | * 0.9f 2017-09-13 | ||
+ | ** Only small fast wobble in movement. | ||
+ | * 0.9g 2017-09-14 | ||
+ | ** | ||
+ | ** Secret component in CT iteration, seems to do well against the good bots, when I can find the space | ||
− | <pre>'''{{subst:rumblestats:roborumble| | + | |
+ | <pre>'''{{subst:rumblestats:roborumble|gh.micro.GrubbmThree 0.9e|RumbleStatsDefault}}'''</pre> | ||
[[Category:Bots|GrubbmThree]] | [[Category:Bots|GrubbmThree]] |
Revision as of 08:49, 13 September 2017
GrubbmThree | |
Author(s) | GrubbmGait |
Extends | AdvancedRobot |
Targeting | Circular Targeting |
Movement | Ramming Movement |
Released | 2006-02-16 |
Best Rating | APS: 54.67 (338th) |
Current Version | 0.9 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
- Frankly nothing, it just is one of the best rambots.
- Where did you get the name?
- Surprise: it is my third bot.
Strategy
- How does it move?
- Ramming, it tries to intercept the opponent by following its own bullets. It reverses direction if it is more beneficial.
- How does it fire?
- Iterative circular gun with some protection to avoid shooting straight into the wall. The iteration stops at the outer hull of the opponent.
- How does it dodge bullets?
- It eats bullets for breakfast.
- What's next for your robot?
- Nothing. This old bot still is a problembot for many.
- How competitive is it?
- It outranked the best rambot at that time, NanoDeath, in march 2005. In feb 2006, Kev's MaxRisk came along and became the best rambot by a large margin. Currently it is on par with Jab's Sanguijuela in second place. In the Rambot Challenge 2K6 it disappoints a bit with 5th place.
Credits
This tank is completely based on free information available on this wiki.
Recent Versionhistory
- 0.9 The original since 2006
- RoboRumble ‒ APS: 55.96% (461st), PL: 663-491 (460th), Survival: 50.91%
- On par with Sanguijuela in second place, far behind MaxRisk
- 0.9a 2017-09-06
- RoboRumble ‒ APS: 55.78% (463rd), PL: 652-500 (474th), Survival: 51.16%
- At the beginning of each round, turn radar the shortest way towards the center of the field.
- Slightly better in micro and mini (Survival) but worse in roborumble
- 0.9b 2017-09-07
- RoboRumble ‒ APS: 55.76% (463rd), PL: 636-520 (493rd), Survival: 50.64%
- Hit the brakes when sharp turn is needed (so less switching direction)
- Seems that switching directions is more beneficial than keep chasing
- 0.9c 2017-09-09
- RoboRumble ‒ APS: 55.51% (470th), PL: 643-513 (488th), Survival: 50.78%
- Stop iterating just outside hull, so a bit less overshooting. Probably the best version ?
- only better against the few I tested, against the others . . . not
- 0.9d 2017-09-09
- RoboRumble ‒ APS: 56.15% (460th), PL: 680-477 (442nd), Survival: 52.41%
- Introduce a 'wobble' (see behaviour of MaxRisk) when going rather straight
- better overall especially PL and Survival, but against the really good ram-avoiders it is worse, sigh
- 0.9orig 2017-09-10
- RoboRumble ‒ APS: 55.91% (468th), PL: 655-498 (477th), Survival: 51.33%
- Re-entry of original version (somewhat shrunken) to determine 'APS-rot'
- Approx 0.12 APS-rot compared with Sanguijuela, so 0.9d really is the only improvement
- 0.9e 2017-09-12
- RoboRumble ‒ APS: 55.55% (470th), PL: 636-522 (495th), Survival: 50.51%
- Small fast wobble in movement. Accidentally made the limit of GunTurnRemaining smaller, so it does not always fire when it can.
- Two changes . . . so which one is to blame
- 0.9f 2017-09-13
- Only small fast wobble in movement.
- 0.9g 2017-09-14
- Secret component in CT iteration, seems to do well against the good bots, when I can find the space
'''{{subst:rumblestats:roborumble|gh.micro.GrubbmThree 0.9e|RumbleStatsDefault}}'''