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After much consideration I decided to go with depleting thrust, so that you can do things like this.
//Lay a mine
Missile m = setFireMissile(new Vector(1,0,0));
if(m != null)
m.setThrust(m.getVelocity().scale(-1));
or this
//thrust towards center for 4 turns
setThrust(getPosition().normalize().scale(-4));
This will allow smaller robots by making the thrust system easier for robot creators to use, while not impacting those who want to change it every turn. If you set a thrust, it replaces the current thrust, just like calling setAhead(-100) replaces the previous setAhead(100) call.