Talk:Diamond/DiamondHawk
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Revision as of 10:13, 11 September 2009 by Nat (talk | contribs) (→BulletPower: ideas for shadow's melee gun term)
BulletPower
Hmm.. I just noticed that DiamondHawk has an unusually low survival percent for it's score. So I wonder, does this mean the core targeting of Diamond is better than the DiamondHawk test indicates, but the bulletpower is suboptimal, or does it mean that Diamond's core targeting wasn't that great at the time of DiamondHawk but most other bots of similar score are too conservative with their BulletPower. I'm pretty sure one of the two is true and it brings up an interesting question I think... --Rednaxela 19:23, 10 September 2009 (UTC)
- I'm really not sure, and it will be tough to figure out since the gun fundamentally changed after DiamondHawk 1.0. The DH 1.0 gun is definitely pretty weak (which is why I immediately followed it with gun work), but I thought the energy management was decent, and I'd found points there in the 1.24* versions. Unrelated, but I think the current gun has a lot of room for improvement via simple tweaks to bullet power and gun dimensions, since I haven't tweaked that stuff at all since getting my Shadow/Melee Gun working right (I think we need a term for this). --Voidious 20:45, 10 September 2009 (UTC)
- I don't think there are many points in tweaking the bullet power, what you gain in bullet damage you lose in survival, and vice versa. About a term for Shadow/Melee Gun, how about swarm targeting? --ABC 23:51, 10 September 2009 (UTC)
- You might be able to get a few points out of bullet power by making smart choices, like firing closer to power 3 when the enemy's particularly close, or firing less powerful shots if you're very low on health, or firing with no more power than is needed to kill the enemy. -- Synapse 02:10, 11 September 2009 (UTC)